Insani, Arfita Ade Nur
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Development of learning animation media to improve students' mathematical understanding Ulpah, Maria; Insani, Arfita Ade Nur
Primatika : Jurnal Pendidikan Matematika Vol. 14 No. 1 (2025)
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/primatika.v14i1.4738

Abstract

Mathematical comprehension ability is essential for students to achieve proficiency in mastering mathematical material. Innovation is needed, such as using animated learning media that can display illustrations visually to increase student interest. The purpose of this study was to develop valid and effective animated video learning media to improve the mathematical comprehension ability of grade VIII students. The method used was the Research and Development with the Bergman & Moore model. The instruments were questionnaires and tests. The study results showed that the learning animation video was valid and interesting with a percentage of validation by material experts of 81,3% (valid of a good predicate) and media experts of 89% (valid of a good predicate). The learning animation video effectively improved students' mathematical understanding abilities with an average class N-Gain score of 0,58 (moderate).
Pengabdian Kepada Masyarakat Dalam Bidang Kesehatan Di Kelurahan Brebes Insani, Arfita Ade Nur
FORDICATE Vol 1 No 1 (2021): November 2021
Publisher : Universitas Multi Data Palembang, Fakultas Ilmu Komputer dan Rekayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (349.308 KB) | DOI: 10.35957/fordicate.v1i1.1626

Abstract

Brebes Regency has a low vaccination achievement rate. Oneof the requirements for vaccination is to have normal blood pressure,therefore a blood pressure checking program is carried out so that thepublic can find out the latest blood pressure before vaccinating. Effortsto prevent covid-19 apart from vaccination are always having handsanitizers ready, in this case the researchers aim to distribute 25 bottlesof natural hand sanitizer spray as a form of community empowerment.The method of this activity is with public education regarding scientificrefreshment around covid-19 prevention, consultation on bloodpressure, and there is a science and technology simulation in itsapplication. The researcher is a student who is a member of the KSRPMI Campus Unit as a facilitator and was attended by 31 residents ofthe Brebes Village who took part in checking blood pressure andweight. The results of the activity were 14 people with high bloodpressure, 9 people with normal blood pressure, and 8 people with lowblood pressure. The average weight of the 31 people who took part inthis program was 56,48387 kg with an average weight in the age rangeof 6-13 years, namely 21 kg, age 21-25 years, 54.5 kg, age 31-40 years,namely 60.8 kg, the age range of 41-50 years is 61.2, and in the elderlyage range from 51-71 is 63.91 kg.
Using animation-based instructional media in probability lesson Insani, Arfita Ade Nur; Ulpah, Maria; Samaeng, Wan Alawee
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 4 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i4.21177

Abstract

Probability is one of the most conceptually challenging topics in secondary mathematics, particularly for students who struggle to visualize sample spaces, interpret random events, and distinguish between theoretical and empirical probability. This study aims to explore how animation-based instructional media support students’ conceptual understanding of probability. Using a qualitative descriptive approach embedded within a research and development framework, data were collected through classroom observations, teacher interviews, and open-ended student responses at MTs Negeri 2 Brebes. The findings demonstrate that animated videos reduce cognitive load by providing step-by-step visualizations, narration, and sequential cues that clarify abstract concepts. Instructionally, the media was embedded within the lesson sequence, introduced briefly before instruction, played during concept explanation, and revisited as reinforcement during follow-up exercises. Students reported improved comprehension, stronger retention, and greater confidence when solving probability problems. The media also enhanced participation, with students asking more questions and engaging actively in discussions. Moreover, the animations helped correct common misconceptions by modeling accurate and inaccurate reasoning patterns. The study demonstrates that animation-based media can transform the learning experience by supporting affective engagement, and enabling more coherent mental models of probability. These results highlight the pedagogical potential of integrating dynamic visualizations into mathematics instruction and provide a foundation for future development of multimedia learning tools. This study contributes to mathematics education by demonstrating how animation functions as an instructional scaffold embedded within lesson sequencing to support students’ conceptual understanding of probability, providing process-oriented qualitative evidence of how dynamic visualizations shape reasoning, representation shifts, and misconception repair in classroom instruction.