This Author published in this journals
All Journal PROGRES PENDIDIKAN
Arifa, Dian Nur
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : PROGRES PENDIDIKAN

UTILIZATION OF INTERACTIVE MEDIA IN THE PROCESS OF LEARNING PKN GRADE I BY TEACHERS AT MI MUHAMMADIYAH BASIN Arifa, Dian Nur; Sularso
PROGRES PENDIDIKAN Vol. 6 No. 2 (2025): May 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i2.1325

Abstract

One of the problems of education quality in Indonesia is the learning methods used by teachers are not interesting. The lack of interesting learning often makes students unenthusiastic about teaching and learning activities. In reality, currently in the field there are still many who have not used or are able to apply good learning methods. The purpose of this study was to determine the use of interactive media in the learning process of PKN class 1 by teachers at MI Muhammadiyah Basin. The research method used is qualitative descriptive. At the school, teachers use interactive media in the form of role play, singing, puzzles and utilize technology by using the Wordwall and Quizizz applications. Class 1 at MI Muhammadiyah Basin uses Wordwall for classroom learning. Students are very enthusiastic when learning in class uses Wordwall. Overall, the application of interactive learning media at MI Muhammadiyah Basin shows positive results in improving the quality of education.
THE USE OF KAHOOT! MEDIA IN ELEMENTARY SCHOOLS: SYSTEMATIC LITERATURE REVIEW Arifa, Dian Nur; Sularso
PROGRES PENDIDIKAN Vol. 6 No. 3 (2025): September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i3.1385

Abstract

This study examines the use of Kahoot! as an interactive learning medium in Elementary Schools. Through a systematic literature review, it was found that Kahoot! is effective in increasing student motivation, participation, and understanding. The results of this study support the use of game-based technology for fun learning that is in accordance with student characteristics. The purpose of this study was to analyze the effectiveness of using Kahoot! in increasing student motivation and understanding in learning in Elementary Schools. This study uses the Systematic Literature Review method to identify, collect, and analyze scientific articles related to the use of Kahoot! in learning in Elementary Schools. The review process was carried out through the PRISMA stages which include identification, screening, eligibility, and exclusion based on certain criteria. The articles analyzed were selected based on the suitability of the topic, research method, year of publication, and relevance to students' attitudes towards the use of Kahoot! learning media. The use of Kahoot! has proven to be beneficial in increasing student motivation, participation, and understanding, although there are still challenges such as limited time, internet access, and infrastructure readiness. In general, students show a positive attitude towards learning using Kahoot!, but its effectiveness still requires the active role of teachers in planning and implementation. This study contributes by showing that Kahoot! effectively supports interactive learning and improves the affective, cognitive, and psychomotor aspects of elementary school students.
USE OF DIGITAL MEDIA AND TECHNOLOGY IN THE LEARNING PROCESS BY TEACHER SDIT BAITUSSALAM Putra, Lovandri Dwanda; Hedrina, Lusy; Idam, Devi Akita; Arifa, Dian Nur
PROGRES PENDIDIKAN Vol. 5 No. 2 (2024): May 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v5i2.608

Abstract

The world of education is currently increasingly developing. In the past, learning in schools usually used manual methods, namely teachers explained lessons in class by explaining directly to students . The aim of this research is to determine the use of digital media and technology at SDIT BAITUSSALAM. The research method used is descriptive qualitative. Media and technology in the world of education today is increasingly developing, one of which is at SDIT BAITUSSALAM. The school also has information technology-based facilities and infrastructure available . The technology at SDIT BAITUSSALAM uses computers. Learning media also plays an important role in the learning process to support smooth teaching and improve student learning outcomes . SDIT BAITUSSALAM utilizes learning media available in schools, for example maps, globes, atlases and photos of the Garuda Pancasila bird for classroom learning. Meanwhile, the technology used is LCD projectors and laptops. How to use it: Teachers usually use Kahoot and Quiziz for classroom learning . An interesting learning atmosphere at SDIT BAITUSSALAM, by using the Student Center Learning learning method teachers can invite students to be more active.