Andina, Syifa
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Personal Branding Pustakawan Sekolah Melalui Ajang GTK Berprestasi Andina, Syifa; Zulaikha, Sri Rohyanti
Librarium: Library and Information Science Journal Vol. 2 No. 2 (2025): Librarium: Library and Information Science Journal
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/librarium.v2i2.1623

Abstract

This study aims to explore the influence of personal branding on the development of school librarians' professionalism through participation in the Teacher and Education Personnel (GTK) Berprestasi event. The method used in this study is a qualitative approach with literature analysis. This study collected data from various sources, including journals, books, and guidelines related to the Teacher and Education Personnel (GTK) Berprestasi event held by the Regional Education Office. Through thematic analysis, this study identified personal branding strategies that librarians can apply to increase their visibility and credibility. The results of the study indicate that the Teacher and Education Personnel (GTK) Berprestasi event serves as an effective platform for librarians to showcase their achievements and innovations. Participation in this event not only increases recognition of librarians' contributions but also expands their professional networks and strengthens their reputation in the community. Thus, this study concludes that effective personal branding development through the Teacher and Education Personnel (GTK) Berprestasi event can encourage increased professionalism and quality of school libraries.
Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka Andina, Syifa; Masruri, Anis
Tik Ilmeu : Jurnal Ilmu Perpustakaan dan Informasi Vol. 9 No. 1 (2025): Juni
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/tik.v9i1.9309

Abstract

Information Literacy has an important role in the school environment. Information Literacy is closely related to libraries and librarians. The main concern of librarians in developing information literacy programs is because Indonesia is ranked 60th out of 61 countries regarding interest in reading according to data from the most littered nation in the world in 2016. Libraries and librarians can develop the Brain Teaser Games Method using crossword puzzles through literacy programs and school library information. This research intends to determine how this method is implemented for users and school libraries. The research method used is a type of qualitative descriptive research in a literature review which is then used to collect data or sources related to the topic raised in a study. The results of the research can conclude that the crossword puzzle method is useful for readers. Readers' interest in reading has increased, because students are enthusiastic about crossword puzzles. The crossword puzzle method also has an impact on increasing the number of library visitors and improving the quality of librarian competence in conveying information lies to users.