Siti Annisa Safitri
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PERANCANGAN SISTEM PEMBELAJARAN MATEMATIKA PADA ANAK SEKOLAH BERBASIS GAMIFIKASI  MOBILE DENGAN METODE ADBO Primaulidina, Fvediniar Edra; Siti Annisa Safitri; Latiful Muyassar; Anindo Saka Fitri
Jurnal Riset Sistem Informasi Vol. 2 No. 2 (2025): April : Jurnal Riset Sistem Informasi
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/eg7vae37

Abstract

The COVID-19 pandemic has had a major impact on education, forcing learning to switch to an online system to prevent the spread of the virus. However, problems still persist, especially in elementary school mathematics education, students tend to think mathematics is difficult and not very interesting. This is due to the ineffective classroom learning approach, so that many students lose interest in learning mathematics. Therefore, innovative solutions are needed that can increase students' interest and understanding of mathematics learning, such as a gamification approach for students who prefer to play. The purpose of this study is to develop a mobile application that combines a gamification approach as a mathematics learning material for elementary school students. The system concept in this mobile application is that students can work on practice questions and see learning outcomes, choose an avatar on the edit profile, and access the discussion forum available in the application. This application is designed to create an interactive, fun and effective learning experience using the ADBO (Analyze, Design, Build, Operate) method which is systematic and directed to ensure that each stage of the process provides optimal results and according to user needs with the hope of overcoming complex problems faced by students. Through the modeling used in the preparation of this application, it is hoped that it will be in accordance with its purpose, namely to provide convenience to elementary school students, from grade 1 to grade 6, to become better at learning.
Potensi dan Tantangan Artificial Intelligence dalam Pembelajaran di Sekolah Menengah: Systematic Literature Review Fivediniar Edra Primaulidina; Siti Annisa Safitri; Nurhaliza Meilinda Iswanto
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2025): Februari : Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v3i1.4535

Abstract

Artificial Intelligence (AI) has brought changes in various sectors including education, particularly at the secondary school level. This study aims to analyze the role of AI in improving academic learning, identify the positive impact of AI implementation in the education sector, and compare the effectiveness of AI-based learning with conventional methods. Using the Systematic Literature Review (SLR) method, this study analyzed 50 scientific articles published between 2019-2024 from ScienceDirect, IEEE, Semantic Scholar, and Google Scholar databases. The results showed that the implementation of AI improved students' academic performance by 23% compared to traditional methods, with an increase in students' learning motivation by 35%. In the aspect of adaptive learning, AI shows an increase in learning effectiveness by 30% and increases student participation in distance learning by 40%. Comparison with conventional methods shows the superiority of AI-based learning in material personalization (90% vs 60%), feedback system (85% vs 40% responsiveness), and student engagement (75% vs 45%). However, the research found that optimal results are achieved through blended learning that combines the power of AI with the social interaction of conventional learning.