Rahayu, Poppy Sonia
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Empowering Deaf Children to Indonesian Cultural Literacy Through VR Box and Applications Rahayu, Sri; Rahayu, Poppy Sonia
Journal of Education for Sustainability and Diversity Vol. 3 No. 2 (2025)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v3i2.850

Abstract

The purpose of this empowerment program is to increase the knowledge of deaf students with disabilities regarding the diversity of Nusantara culture and skills in using technology appropriately. This is adjusted to the partner's problem, namely the low literacy of Nusantara culture of grade 4 and 5 students in the subject of art and culture material. This program uses learning media in the form of VR Box and the Lidantara application which contains 3D animations with 360o views and is equipped with sign language videos and subtitles. The implementation method consists of preparation, implementation, closing, evaluation of activities, and preparation of reports. The results obtained from this empowerment activity are changes in student knowledge that can be seen from the results of the pre-test and post-test (from 46% to 97%) as well as sharing session activities where students can re explain cultural material in a coherent, clear, and comprehensive manner.
Community Service Efforts to Strengthen Indonesian Cultural Literacy Based on Virtual Box Reality for Deaf Children Rahayu, Sri; Rahayu, Poppy Sonia; Fajruddin Syauqi, Ahmad; Lestari, Ni Made Wida; Ahmad, Ahmad; Hardika, Hardika; Desyanty, Ellyn Sugeng
KOLOKIUM Jurnal Pendidikan Luar Sekolah Vol 12, No 1 (2024): Kolokium : Publishing April 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kolokium.v12i1.819

Abstract

The problem with SLB-B Sumber Dharma Malang is the low knowledge of grade 4 and 5 students regarding Indonesian cultural literacy. This is because the learning media applied by teachers is only through YouTube, so the delivery of Indonesian cultural literacy material is less than optimal. The program aims to strengthen Indonesian cultural literacy for deaf students at SLB-B Sumber Dharma Malang with learning media based on Virtual Box Reality and the Lidantara application. The program implementation method consists of preparation, implementation, closing, evaluation and drawing conclusions. Based on the pre-test, post-test and sharing session, the results showed that the implementation of the Lidantara’s program had an impact on increasing the percentage of students' knowledge and understanding regarding Indonesian cultural literacy from 47% to 97%, and students were able to retell the cultural content they had seen in a coherent manner, clear and comprehensive. Thus, the results of the Lidantara’s program have been proven to be able to overcome partner problems. The sustainability of the program is by forming a team of teachers and students and guaranteeing by including the Lidantara’s program in the school's additional curriculum. Keywords: Indonesian cultural literacy, Virtual Box Reality, Devotion