Fahrunisa, Liana
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Improving Accounting Skills Through Online Learning: The Role of Basic Accounting Websites Fahrunisa, Liana; Gunahardi; Sumaryati, Sri
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 1 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i1.54258

Abstract

In the era of digital transformation, future accountants are required to have skills with the demands of the industry. The gap between accounting graduates' competencies and industry demands is still a challenge, especially when it comes to financial report preparation skills. This research aims to determine the effectiveness of bacsite (Basic Accounting Website) as a learning medium in improving participants' accounting skills. This research used a pre-test and post-test-based experimental method in the control group and the experimental group, the results showed that participants who used bacsite experienced a 59% higher increase in accounting skills scores than the control group which only increased 54%. Standard deviation analysis showed that the value distribution of the experimental group was more even, signaling a more consistent understanding among participants. Statistical tests also confirmed a significant difference (p < 0.05) between the two groups, reinforcing evidence that bacsite was effective in supporting accounting learning. In addition to improving technical skills, bacsite also encourages self-regulated learning that is in line with the characteristics of today's digital generation. The number of participants who successfully completed the exam correctly increased by 41.7% compared to the previous class. Bacsite is not only a learning tool, but also an innovative solution in bridging the gap between academia and industry.
PENGEMBANGAN KOMIK DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR AKUNTANSI DASAR KELAS X AKUNTANSI DI SMK X Fahrunisa, Liana; Sumaryati, Sri; Nurhaini, Lies
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 3, No 2 (2022): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v3i2.84584

Abstract

Abstract This study aims to determine the procedure for developing accounting digital comics learning media. The accounting digital comic learning media will be developed at SMK X in class X Accounting. This research is an R&D (Research & Development) research using the ADDIE development model with 5 stages of Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. The data sources of this research include learning events, informants (basic accounting teachers and students of class X AK I and II) and documents (syllabus, lesson plans). The results of the study are at the analysis stage, the use of learning media has not been maximally utilized by teachers and students in achieving learning objectives. In the design stage, teachers need learning media in the form of learning videos and students like media in the form of videos that have many colors and images, so that the Digital Accounting Comics media will be developed. In the development stage, the media is declared suitable for use. This is evidenced by the assessment of media experts by 84%, from material experts by 87%, and from educators by 87%. In the implementation phase, the results of one-on-one trials are 95%, and the results of small group trials are 92%. The results of this study conclude that digital accounting comics are suitable for use in accounting learning. Keywords: digital comics, accounting learning, learning media Abstrak Penelitian ini bertujuan untuk mengetahui prosedur pengembangan media pembelajaran komik digital akuntansi. Media pemebelajaran komik digital akuntansi tersebut akan dikembangkan di SMK X pada kelas X Akuntansi. Penelitian ini merupakan penelitian R&D (Research & Development) dengan menggunakan model pengembangan ADDIE dengan 5 tahapan Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. Sumber data penelitian ini meliputi peristiwa pembelajaran, informan (guru akuntansi dasar dan siswa kelas X AK I dan II) dan dokumen (silabus, RPP). Hasil penelitian adalah pada tahap analisis, penggunaan media pembelajaran belum maksimal dimanfaatkan guru dan siswa dalam pencapaian tujuan pembelajaran. Tahap desain, guru membutuhkan media pembelajaran berupa video pembelajaran dan peserta didik menyukai media yang berbentuk video yang memiliki banyak warna dan gambar, sehingga media komik digital akuntansi akan dikembangkan. Tahap pengembangan, media dinyatakan layak untuk digunakan. Hal ini dibuktikan penilaian dari ahli media sebesar 84%, dari ahli materi sebesar 87%, dan dari pendidik sebesar 87%. Tahap implementasi, hasil uji coba satu -satu sebesar 95%, dan hasil uji coba kelompok kecil sebesar 92%. Hasil penelitian ini menyimpulkan bahwa komik digital akuntansi layak digunakan dalam pembelajaran akuntansi. Kata Kunci: komik digital, pembelajaran akuntansi, media pembelajaran