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Pengenalan Dasar Game Development Dengan Scratch: Upaya Peningkatan Kompetensi Digital Siswa SMA PGRI 22 Serpong Daffa, Muhammad; Anta Maulana, Achmad; Ranlam Hidayat, Adi; Saputra, Aril; Agung, Dimas; Rafian Syafiq, Fawwaz; Liong Ghozaly, Muhammad; Khairul Anwar, Rizki; Ramadhani, Rizki; Solahudin; Prasetyo, Tri
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 : Juni (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

This community service activity aims to enhance digital literacy of SMA PGRI 22 Serpong students through game development training using Scratch platform. The implementation method consisted of three stages: (1) introduction to Scratch interface, (2) hands-on practice in creating simple games, and (3) project presentation. Evaluation results showed 100% of participants (20 students) successfully created their first game prototypes within 3 hours of training. This activity not only improved understanding of basic programming concepts by 40% (based on pre-test and post-test) but also fostered students' interest in creative technology fields. The outputs including training modules, 20 simple game projects, and this publication article are expected to become a digital learning model for schools.