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Elimination of Disera Application Needs as an Online Booking Application for Android-Based Motorcycle Services in Mataram City Using Survey and Prototyping Techniques Muhammad Ari Rifqi; Deni Saputra; Sri Anggraini; Heri Wijayanto
SainsTech Innovation Journal Vol. 7 No. 2 (2024): SIJ VOLUME 7 NOMOR 2 TAHUN 2024
Publisher : LPPM Universitas Qamarul Huda Badaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37824/sij.v7i2.2024.759

Abstract

One of the businesses in the service sector that is needed by the community who use motorbikes is a repair shop. The existence of workshops scattered in areas in the city of Mataram often causes people to be confused about finding a workshop that suits their needs. Based on the existing problems, a solution was designed, namely Disera (Digital Service App). DISERA is a service-based digital business to connect automotive experts or repair workers with people who need motorcycle service services. In the DISERA application development process, a structured requirements identification technique is needed. Based on the presentation of the problem and the urgency of elicitation, this research will focus on how to identify the need for the DISERA application as an Android-based motorcycle online service ordering application in the city of Mataram. The elicitation techniques that will be used in this study are survey and prototyping techniques with the aim of obtaining actual user needs and providing prototype designs so that the application development process becomes more focused and produces a good appearance. This research was conducted using a mix of methods, namely qualitative and quantitative methods. Quantitative methods are used as a scheme in collecting data in the form of numbers from survey results to selecting data from observations. While the qualitative method is constructed as a correlative scheme in analyzing problems in the results of case studies and reviewing the basic theory of concept development. In the application design process, data collection is first carried out from primary data obtained through digital surveys, so that user data is obtained to determine the application development process. Prototyping techniques in the software requirements elicitation process can help the process of making application designs that suit user needs. The result is that through survey and prototyping techniques can create application designs that meet user needs
Identifikasi Status Stunting menggunakan Metode Klasifikasi Pemrosesan Citra: Systematic Literature Review Putri, Mindi Richia; Putra, Ahmad Fatoni Dwi; Asmaul Husna; Arsan Kumala Jaya; Muhammad Ari Rifqi
Journal of Computer and Information System ( J-CIS ) Vol 8 No 1 (2025): J-CIS Vol. 8 No. 1 Tahun 2025
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/jcis.v8i1.5061

Abstract

Stunting adalah masalah kesehatan yang signifikan di Indonesia yang memengaruhi pertumbuhan fisik, perkembangan kognitif, dan kualitas sumber daya manusia di masa depan. Laporan dari Organisasi Kesehatan Dunia (WHO) menyatakan bahwa prevalensi stunting di Indonesia mencapai 21,6% pada tahun 2022. Untuk mengklasifikasikan stunting, metode konvensional seperti pengukuran antropometri manusal masih digunakan, tetapi memiliki keterbatasan seperti bergantung pada tenaga medis, memiliki kemungkinan kesalahan, dan sulit diakses di daerah terpencil. Tujuan dari penelitian ini adalah untuk mengevaluasi teknologi dan pemrosesan citra sebagai alternatif untuk metode deteksi stunting yang lebih akurat dan efektif. Hasil penelitian menunjukkan bahwa teknologi dan algoritma seperti MediaPipe Pose memiliki akurasi 98,48%, Deep Neural Nets (DNN) 93,83%, dan Support Vector Machine (SVM) 91,1%. Algortima CNN lebih efektif dalam menganalisis gambar secara otomatis terutama untuk dataset besa dan algortima SVM efektif untuk dataset kecil-menengah dengan dukungan ekstraksi fitur. Peneliti merekomendasikan untuk menggabungkan kedua metode ini untuk membuat sistem deteksi stunting yang lebih cepat, akurat, dan efisien. Temuan ini diharapkan dapat berfungsi sebagai titik acuan penting dalam proses pengembangan inovasi di bidang kesehatan anak di Indonesia.
Elimination of Disera Application Needs as an Online Booking Application for Android-Based Motorcycle Services in Mataram City Using Survey and Prototyping Techniques Muhammad Ari Rifqi; Deni Saputra; Sri Anggraini; Heri Wijayanto
SainsTech Innovation Journal Vol. 7 No. 2 (2024): SIJ VOLUME 7 NOMOR 2 TAHUN 2024
Publisher : LPPM Universitas Qamarul Huda Badaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37824/sij.v7i2.2024.759

Abstract

One of the businesses in the service sector that is needed by the community who use motorbikes is a repair shop. The existence of workshops scattered in areas in the city of Mataram often causes people to be confused about finding a workshop that suits their needs. Based on the existing problems, a solution was designed, namely Disera (Digital Service App). DISERA is a service-based digital business to connect automotive experts or repair workers with people who need motorcycle service services. In the DISERA application development process, a structured requirements identification technique is needed. Based on the presentation of the problem and the urgency of elicitation, this research will focus on how to identify the need for the DISERA application as an Android-based motorcycle online service ordering application in the city of Mataram. The elicitation techniques that will be used in this study are survey and prototyping techniques with the aim of obtaining actual user needs and providing prototype designs so that the application development process becomes more focused and produces a good appearance. This research was conducted using a mix of methods, namely qualitative and quantitative methods. Quantitative methods are used as a scheme in collecting data in the form of numbers from survey results to selecting data from observations. While the qualitative method is constructed as a correlative scheme in analyzing problems in the results of case studies and reviewing the basic theory of concept development. In the application design process, data collection is first carried out from primary data obtained through digital surveys, so that user data is obtained to determine the application development process. Prototyping techniques in the software requirements elicitation process can help the process of making application designs that suit user needs. The result is that through survey and prototyping techniques can create application designs that meet user needs
Analisis Integrasi Media Sosial Dalam Proses Edukasi Generasi Z RS, Asmaul Husna; Mindi Richia Putri; Muhammad Ari Rifqi
SainsTech Innovation Journal Vol. 8 No. 1 (2025): SIJ VOLUME 8 NOMOR 1 TAHUN 2025
Publisher : LPPM Universitas Qamarul Huda Badaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37824/sij.v8i1.2025.1073

Abstract

Kemajuan teknologi informasi saat ini selalu berdampingan dengan proses dan aktivitas manusia. Teknologi informasi telah meresap ke semua segmen masyarakat, dari generasi muda, generasi tua, hingga anak-anak, terlebih lagi di dalam dunia pendidikan. Siswa yang saat ini merupakan generasi z sangat aktif dalam menggunakan media sosial, dari fakta tersebut penulis merasa perlu untuk mengintegrasikan media sosial ke dalam edukasi generasi z. Tujuan penulisan artikel ini untuk mengetahui: (1) media sosial yang dapat diintegrasikan kedalam edukasi generasi z; dan (2) cara mengintegrasikan media sosial kedalam edukasi generasi z. Metodologi penelitian yang digunakan yaitu kajian pustaka (library research). Media sosial yang dapat diintegrasikan ke dalam proses pelaksanaan edukasi generasi z yaitu facebook, whatsapp, twitter, dan instagram. Pemilihan ini didasarkan pada populernya aplikasi media sosial dikalangan generasi z, dan semua generasi z telah menggunakannya. Adapun cara mengintegrasikan media sosial kedalam edukasi generasi z, yaitu dengan cara memanfaatkan media sosial facebook, whatsapp, twitter, dan instagram sebagai media edukasi. Pada prakteknya media sosial ini dapat digunakan sebagai virtual class, wadah diskusi, wadah berbagi bahan pelajaran, berbagi video dan gambar, serta berbagi link informasi seputar pelajaran.