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Pengembangan Alat Peraga Listrik Searah pada Miniatur Rumah Al Akbar, Amin; Syuwari, Hanifah Ridho; Muna, Nailul; Cholimah, Vina Nur; Maghfiroh, Adinda Haniatul; Kartika, Ika; Atika, Iva Nandya; Muadi, Muadi
Indonesian Journal of Learning and Educational Studies Vol. 1 No. 1 (2023): Indonesian Journal of Learning and Educational Studies
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62385/ijles.v1i1.2

Abstract

This study aims to develop a teaching aid in the form of miniature houses that explains the concept of series and parallel electrical circuits. This type of research is research and development research. Research and Development is a research method used to produce products, the product produced in this research is the manufacture of learning media. This research was said to be successful if the results obtained from the questionnaire were in the range of 3.26-4.00 and 2.56-3.25 or in very good and good criteria. In the material expert assessment, an average score of 3 was obtained in the good category, while in the media expert asessment, 2.22 was obtained in the poor category. So it can be concluded that conceptually the development of learning media in the form of a miniature house is able to explain series and parallel circuits in unidirectional electricity material. However, in the terms of feasibility and aesthetics, it is necessary to revise the appearance of the props.
The Development of Android-Based Educational Games on Work and Energy Material to Train Critical Thinking Skills Syuwari, Hanifah Ridho; Mawardi, Ari Cahya
Impulse: Journal of Research and Innovation in Physics Education Vol. 5 No. 1 (2025): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2025.51-03

Abstract

Critical thinking has emerged as an essential skill for students to master in the 21st century. The topic on work and energy is difficult for students, this is due to limitation in learning media in terms of helping students, especially those based on technology. This study aimed to investigate: 1) The features of Android-based educational games designed to enhance critical thinking skills among eighth-grade students of SMP/MTS, 2) The quality of the Android-based educational games in achieving the critical thinking skills train on work and energy topic among eighth-grade students of SMP/MTS, 3) Students' perceptions of Android-based educational game on the topic of work and energy to train the critical thinking skills among eighth-grade students of SMP/MTS, 4) Enhancement of critical thinking skills among eighth-grade SMP/MTS students. This research applied a 4D model of Research and Development (R&D) that was restricted to the development stage. The research employed instruments for experts, teachers, and students. The data analysis involved V Aiken's validation, mean calculations, and N-Gain. The results of this study included: 1) the creation of learning media in the form of an educational game named GEDUSI (Energy and Work Education Games), 2) The quality of the education game developed by researchers is included in the Very Good category, 3) Student responses agree as a practical and fun learning media, 4) This game can improve students' critical thinking skills.