Doly Nasution, Marah
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DIGITAL MATH COMIC DEVELOPMENT BASED ON THINKING TO INCREASE STUDENTS' INTEREST IN LEARNING Nurhasanah, Nurhasanah; Irvan, Irvan; Doly Nasution, Marah; Sarman Hadi, Nanang
Prima: Jurnal Pendidikan Matematika Vol 9, No 2 (2025): PRIMA : Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v9i2.13774

Abstract

Digital Math Comic based on the Experience, Interaction, Communication, Reflection (MIKIR) approach is deliberately developed into a learning media needed in mathematics learning activities, especially on the material of Arithmetic Rows and Rows. So the author aims this research to find out the MIKIR-based learning approach that has existed before, the specifications of Digital Math Comic learning media, the feasibility of MIKIR-based Digital Math Comic, the advantages and disadvantages of MIKIR-based Digital Math Comic, and how MIKIR-based Digital Math Comic can increase student interest in learning. This research is a research and development (R&D) method using Thiagarajan's 4-D research model: Define, Design, Develop, and Dessiminate. The subjects of the study were students of grade VIII of SMP Muhammadiyah 1 Medan in the academic year 2023/2024 totalling 71 students. The types of data were qualitative data and quantitative data. The data were analysed qualitatively and quantitatively. The research instruments used were Digital Math Comic assessment sheets by material, language, and media expert lecturers, mathematics teachers, peers, student learning interest tests and student response questionnaires. The method of data collection through questionnaires/questionnaire sheets using a Likert scale. The results of this study indicate that the MIKIR-based Digital Math Comic is empirically proven to be valid, feasible to use, and able to increase students' interest in learning. As shown by the average score given by the validators which is 4.35 has a very good classification. Students' learning interest increased as indicated by the percentage increase in learning interest by 23% from 57% to 80%. Then the students' response to Digital Math Comic got a score of 4.2 with a good classification.
Upaya Meningkatkan Motivasi Belajar Bahasa Indonesia melalui Pemberian Penguatan (Reinforcement) pada Siswa Kelas IV SD Muhammadiyah 3 Kuala Beringin Siahaan, Ucok; Doly Nasution, Marah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12180

Abstract

This Classroom Action Research (CAR) was motivated by the finding of a learning motivation crisis that resulted in low participation and passivity among 25 students of grade IV at SD Muhammadiyah 3 Kuala Beringin in learning the Indonesian Language. This condition hindered the development of students' reading, speaking, writing, and listening skills. This study aimed to improve students' learning motivation through the application of Reinforcement Techniques focused on a combination of specific verbal reinforcement and a token economy in the form of active stickers. The research was conducted in two cycles, each consisting of planning, acting, observing, and reflecting stages. Data collection was carried out exclusively using observation techniques through a learning motivation observation sheet. The success indicator was set at 75% of the total students reaching a minimum scale of "Good" in all observed aspects. The results showed that in Cycle I, the success rate of students' learning motivation only reached 44% (11 students). After reflection and optimization of actions in Cycle II, the success percentage jumped significantly to 84% (21 students). This improvement proves that providing verbal appreciation that highlights effort and visual rewards in the form of active stickers is effective in fostering students' self-confidence, enthusiasm, and proactive participation. Thus, the application of reinforcement techniques successfully transformed the classroom climate to be more dynamic and convincingly improved the motivation to learn the Indonesian Language among grade IV students.