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Peran Teknik Informatika Dalam Work From Home (WFH) yang Produktif Fatimah, Dini Destiani Siti; Pauzi, Hilmi; Gotawa, Ikhsanudin; Apriani, Aulia; Bahari, Albie Firgi; Qorni, Mochamad Rinaldi; Gunawan, Nanda; Kesuma, Muhamad Yoga; Herdiana, Wandi; Sukmawan, Tegar
Jurnal PkM MIFTEK Vol 3 No 1 (2022): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.3-1.1296

Abstract

The Coronavirus Disease 19 pandemic caused by the SARS COV 2 Virus in 2021 has not yet been completed, the emergence of a new Delta variant whose spread has accelerated has prompted the government to impose restrictions on emergency community activities in the Java and Bali regions. Making many people have to lose their jobs again for some time, including Hegarmanah Village, Bungbulang District, which also felt the impact of the implementation of the imposition of restrictions on emergency community activities. Previously, the village had carried out the Village Internet program, for each RW it had been facilitated with the internet, it was hoped that this would keep the community productive in completing work with Work From Home. The Work From Home method in Hegarmanah Village is still not well understood by the village community so that the community still has difficulty implementing this method. The Real Work Lecture Group from the Garut High School of Technology took the opportunity to increase the ability of the community to apply the Work From Home method and at the same time increase the ability of the community to prevent coronavirus disease 19. Activities are carried out every week for a total of 4 weeks. Activities carried out with the stages of preparation, implementation, and results. The results obtained from this real work lecture activity are that the community understands more about the Work From Home method as an alternative to working during a pandemic and the community is also more aware of the spread of the corona virus.
Augmented Reality Implementation in Laptop Product Promotion Media Using Web-Based QR-Codes Fatimah, Dini Destiani Siti; Latifah, Ayu; Bahari, Albie Firgi
Journal of Electrical, Electronic, Information, and Communication Technology Vol 6, No 1 (2024): JOURNAL OF ELECTRICAL, ELECTRONIC, INFORMATION, AND COMMUNICATION TECHNOLOGY
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jeeict.6.1.81780

Abstract

Technological developments were created for various needs, such as science, especially in the information field. This development has a very positive impact on technology users who promote electronic-based products. Augmented Reality is a tool to promote various products, especially to find out the specifications of electronic devices such as laptops, where users can view additional information relevant to the product being promoted via mobile devices such as smartphones or tablets. QR codes can also direct users to promotional websites that contain complete information about the laptop products being promoted. This research uses the MDLC (Multimedia Development Life Cycle) methodology to ensure that the built system can meet user needs and ensure effective use of AR and QR-code technology in laptop product promotion. The research stages consist of concept, design, material collecting, assembly, testing, and distribution. The results of the study show that the use of Augmented Reality as a promotional support medium is able to create innovative experiences for users, resulting in increased effectiveness in product promotion. By applying the Blackbox approach in testing application functions, the results show that all application components run according to predetermined expectations. The application of Augmented Reality technology in this application was carried out according to plan, successfully displaying product objects in 3D through the implementation of Augmented Reality.