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KKN Tematik Penerapan Teknologi Dalam Rangka Mendukung Pemulihan Ekonomi di Desa Wanajaya Julianto, Indri Tri; Nurfauziah, Hanifah; Nawawi, Irfan Ahmad; Sanusi, Aini Fauziah Putu; Nurdiansyah, Farhan; Hidayat, Rangga; Ardana, Alwan; Hidayat, Ramdan Rahmat; Pardiansyah, Irgi; Sadikin, M. Fitroh; Dikdik, Dikdik; Nursalapiah, Sopa; Sermana, Elsa Maharani; Aditriyana, Muhammad Rizky; Abdulrohman, Muhammad Haviz; Pratama, Rizky Muhammad; Dinata, Messy Suryani Jaya; Fajar, Sigit Sihab; Octaviansyah, Rizqi Moch; Mulyani, Neng Cici
Jurnal PkM MIFTEK Vol 4 No 1 (2023): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.4-1.1322

Abstract

Wanajaya Village is one of the villages in the Wanaraja sub-district, Garut Regency, West Java Province. Administratively, the area of ”‹”‹Wanajaya Village has a sizeable area, directly adjacent to Sukamulya Village and Citangtu Village, Pangatikan Subdistrict, to the south, Sindangratu Village and Wanamekar Village to the south, Sindangratu Village to the east, and Citangtu Village to the east. to the west it is directly adjacent to Wanasari Village, and Wanaraja Village, Wanaraja District. Based on the results of the survey that we have carried out, then with the results obtained from the survey we develop work programs that we will carry out for one month. The work program consists of work programs from various study programs as well as excellent work programs that are worked on directly by all members. In addition to work programs from various study programs and also the superior work programs that we plan, there are several other work programs that we also plan, namely teaching the Koran at mosques, holding August 17 activities, conducting clean Friday activities, conducting computer introduction activities and digitalization to elementary school children, besides that there are several work programs that we did not plan beforehand but there were requests from local residents such as carrying out garbage collection activities, making school profile videos, making the Wanajaya 1 SD school logo, making the Karangtaruna logo, and so on.
Analisis Implementasi Virtual Reality Untuk Pembelajaran Berkendara Mobil Berbasis Game Beamng Ardana, Alwan; Supriatna, Asep Deddy
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.2017

Abstract

Di era teknologi yang berkembang pesat, metode pembelajaran semakin beragam, dari yang sederhana hingga kompleks. Penelitian ini mengeksplorasi implementasi Virtual Reality (VR) dalam pembelajaran berkendara berbasis game BeamNG.drive. Latar belakang masalah adalah kurangnya penerimaan dan minat pengguna dalam menggunakan simulator berkendara untuk mempelajari dasar-dasar mengemudi tanpa risiko di jalan raya. VR menawarkan solusi dengan simulasi berkendara yang aman dan realistis. Penelitian ini menggunakan Technology Acceptance Model (TAM) untuk mengidentifikasi faktor-faktor yang mempengaruhi penerimaan dan minat pengguna. Data dikumpulkan melalui kuesioner Likert dari 20 responden yang dipilih menggunakan Convenience Sampling. Analisis data dilakukan dengan metode Pearson Product Moment untuk mengevaluasi korelasi antar variabel TAM, seperti Perceived Ease of Use (PEOU), Perceived Usefulness (PU), Perceived Immersion (PI), Attitude Toward Using (ATU), Behavioral Intention to Use (BIU), dan Acceptance (ACC). Hasil menunjukkan bahwa BeamNG.drive dengan teknologi VR berpengaruh signifikan terhadap peningkatan penerimaan dan minat belajar mengemudi. PEOU dan PU berperan penting dalam mendorong minat pengguna. Penelitian ini mengimplikasikan bahwa teknologi VR dapat menjadi alternatif efektif dalam pelatihan mengemudi, terutama untuk pemula yang membutuhkan lingkungan belajar yang aman.