Claim Missing Document
Check
Articles

Found 2 Documents
Search

KKN Tematik Pemanfaatan Platform Digital Sebagai Solusi Kemajuan Ekonomi Desa Cinunuk Kurniawan, Wahyu Andreyas; Amrulloh, Muhammad Fawaz; Shidiq, Rifky Muhammad; Ismail, Genta Awaludin; Ihsan, Hilmi Muhammad; Rahman, Azril Januar; Tio, Ayank; Lestari, Rika; Fadilah, Raudhatul; Qoriah, Kysti; Dinama, Mahesa Mahardika; Ulum, Rizki Saepul; Setiawan, Wahyu; Suryana, Zalfa Amali; Utami, Pramita; Kholly, Ervitha Nur; Rahayu, Ayu Sri; Nugraha, Heri; Sulistiawati, Meisi; Fitriani, Ajeng Ayu
Jurnal PkM MIFTEK Vol 4 No 1 (2023): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.4-1.1323

Abstract

The Field Work Lecture was held in Hamlet One, Cinunuk Village, Wanaraja District, Garut Regency, West Java for 4 weeks starting from August 1 to August 31, 2022. Hamlet One, Cinunuk Village was the village chosen to be the KKN target village. The village's abundant potential is one of the main aspects of KKN implementation in order to increase village economic progress by developing tourist objects. KKN begins with village observations to see the potential of the village which will be the main target in the implementation of KKN. Sequentially designed programs start with discussions between KKN groups, village officials, and the local community, and specifically those that directly intersect with the designed programs. The implementation of the KKN program is carried out in a balanced manner starting with planning, implementation, and evaluation at the end of each program. The results achieved from the entire KKN program include developing community skills and helping to develop human resources to increase the potential of the local village. The literacy program is also implemented to improve the village economy by developing quality digital-based tourist objects. In the environmental field, the development of the promotion concept through digital platforms received a response and active participation from the residents of hamlet one, Cinunuk Village, Wanaraja District, Garut Regency, West Java.
Implementasi MDLC untuk Aplikasi Edukasi Seks Anak Berbasis Android Tio, Ayank; Rahayu, Sri
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.1976

Abstract

Sex education is an important element in modern learning strategies that aim to educate children about sexual health and create informative interactions between educators and students. However, currently sex education is still widely carried out through lecture methods, which are often less interactive for children. This method can also lead to a lack of understanding and active involvement of children in learning. The lack of interactive and easily accessible media for children and parents outside the school environment is also a problem. Therefore, the purpose of this study is to design an Android-based application for sex education that can be used in schools and homes to improve children's understanding and self-protection. With this application, it is hoped that sex education can be delivered in a more interesting, interactive, and easily accessible way, both by children and parents. The methodology used is the Multimedia Development Life Cycle (MDLC) which is divided into six stages, namely starting from concept, design, material collection, development, testing, and distribution. The evaluation was carried out using alpha testing and beta testing with the blackbox testing method, which focuses on testing software functionality without paying attention to the details of its internal implementation. The results of the research are an Android-based learning media application with various features, such as materials in the form of images, music, animated videos, and educational games as a learning medium for sex education for children.