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MENINGKATKAN PARTISIPASI SISWA DALAM AKTIVITAS FISIK PADA MATA PELAJARAN PJOK MELALUI METODE PEMBELAJARAN YANG INOVATIF DI KELAS VI SDN JAGALAN 1 KOTA KEDIRI Roviyan Yusuf Eka Wicaksana; Irwan Setiawan; Andri Prasetyo Sagitarius
JURNAL ILMIAH NUSANTARA Vol. 2 No. 3 (2025): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v2i3.4459

Abstract

Student participation in PJOK learning tends to decline due to monotonous teaching methods. This study aims to increase student participation through the implementation of game-based methods. The research employs Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles at SDN Jagalan 1, Kediri City, with 28 sixth-grade students as the sample. Data were collected through observation, documentation, and questionnaires, then analyzed using the percentage method. The results show that in the first cycle, 66.43% of students responded positively to the applied teaching method, while in the second cycle, this figure significantly increased to 94.31% after implementing game-based innovations. Additionally, three key aspects—motivation for exercise, interest in learning, and enjoyment in games—achieved the maximum percentage (100%). This improvement demonstrates that game-based methods effectively enhance motivation, engagement, and the quality of PJOK learning. Therefore, implementing game-based methods can be an innovative strategy to increase student participation in physical activities.