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WEIT (What Element Is That?): Media Pembelajaran SPU Berbasis Indeks Card Match (ICM) guna Meningkatkan Hasil Belajar Peserta Didik SMA/MA Zahra, Farah Rakhimy Az; Salsabila, Diva; Mahdiah, Munifa; Maharani, Windy; Fitri, Bali Yana
PAKAR Pendidikan Vol 22 No 2 (2024): Published in July 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i2.775

Abstract

Chemistry is a natural science discipline focusing on properties, structure, composition, chemical reactions. One of the studies on chemistry learning showed that more than 15.2% of students had difficulty memorising the elements in the periodic table. This is due to the many elements and ineffective learning methods. So, an interactive and fun learning method is needed. One of them is the WEIT (What Element Is That?) educational game, which is an innovation of the current game, Guess Who?. This research applies the R&D approach to the 4D development model and uses a quasi-experimental design. This research was conducted at SMAN 7 Padang, MAN 3 Padang City, & SMA Pembangunan Laboratorium Padang State University. The validity test obtained a validity value of 0.936 (valid category), with the results of the practicality test. The average value in the three schools is 0.955 (Very practical), 0.934 (Very practical), and 0.855 (Practical). In terms of effectiveness, the normality test was carried out with a p-value on the pretest of the experimental and control classes of 0.143 and 0.150, while on the post-test of the experimental and control classes were 0.149 and 0.168, indicating normally distributed data; t-test with a correlation value in the control class of 0.4221 (sufficient) and a very high value of 0.935 in the experimental class; finally the N-Gain test of the control and experimental classes was 50.07% (less effective) and 74.35% (effective), respectively. This indicates that WEIT games significantly improve students' learning outcomes on Periodic Table of Elements material. In addition, learner responses in the three schools showed a percentage of satisfaction, confirming that the WEIT game received a positive response from learners.
Analysis of Creative Thinking Skills of Senior High School Phase E Students through Mind Maps on The Subject of The Nature of Chemistry Mahdiah, Munifa; Faizah Qurrata Aini
Journal of Tropical Chemistry Research and Education Vol. 7 No. 2 (2025)
Publisher : Chemistry Education Department, Faculty of Tarbiyah and Education, UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jtcre.2025.72-05

Abstract

The main problem in this study is that no analysis has been conducted on the level of creative thinking ability of students, especially in public high schools in the city of Padang, causing teachers to lack accurate data on the effectiveness of the learning efforts that have been implemented. This study aims to analyze the level of creative thinking ability of students in the subject of the nature of chemistry, which is examined in four aspects, namely fluency, flexibility, originality, and elaboration. This study uses a descriptive method with a quantitative approach involving 40 students in phase E of SMAN Padang. Primary data was obtained from mind maps created by students and then analyzed using instruments. The results of the study were reviewed from each aspect, with the highest achievement obtained in the aspect of fluency with a percentage of 79.37%. Furthermore, the flexibility aspect obtained a percentage of 75.00%, which indicates the students' ability to categorize concepts appropriately and diversely. The originality aspect was recorded with an achievement of 60.55%. Conversely, elaboration was the aspect with the lowest achievement, at only 26.66%, indicating that students still had difficulty elaborating ideas in detail and connecting concepts between hierarchies or within a single hierarchy. It can be concluded that the majority of students were in the less creative category, namely 29 students. Meanwhile, there were 10 students in the creative category, 1 student in the not creative category, and no students in the very creative category. Keywords: creative thinking; Essence of Chemistry; Mind Maps; Students in Phase E