Rahayu Ningtias
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STUDI LITERATUR: ANALISIS PENGGUNAAN POP-UP BOOK SEBAGAI MEDIA PEMBELAJARAN IPA SMP Rahayu Ningtias; Firdha Yusmar; Rayendra Wahyu Bachtiar; Fauziyatul Iffah; Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28313

Abstract

The objective of this study is to examine the utilization of Pop-Up Book media in the context of learning Natural Sciences (IPA) at the junior high school (SMP) level. The methodology employed is a systematic literature review guided by the PRISMA approach, encompassing the identification, screening, eligibility, and inclusion of pertinent articles. A comprehensive review of the extant literature yielded seven articles that satisfied the established inclusion and exclusion criteria. These articles were then subjected to a rigorous analysis to address two primary research questions: (1) What materials are employed as topics in Pop-Up Books for science education, and (2) What aspects of learning are demonstrably enhanced by the utilization of Pop-Up Book media in science education at the junior high school level? The analysis indicates that the Pop-Up Book is an effective tool for enhancing students' cognitive, affective, and social dimensions. From a cognitive perspective, this media assists students in comprehending abstract scientific concepts through engaging three-dimensional visual representations. Within the affective domain, the Pop-Up Book has been demonstrated to cultivate students' interest and motivation to learn, while concurrently fostering curiosity and responsibility. From a sociological perspective, this medium fosters collaboration and communication among students engaged in learning activities. The utilization of Pop-Up Books in the context of science education in junior high school has been demonstrated to enhance comprehension of scientific concepts. Furthermore, it has been observed to foster creativity, refine critical thinking abilities, and fortify the affective and social dimensions of students. This multifaceted approach positions Pop-Up Books as an effective pedagogical tool.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GAMES BERBURU UBUR-UBUR TERHADAP KEMAMPUAN NUMERASI SISWA KELAS V DI SD NEGERI 2 GEMPOLAN Rahayu Ningtias; Nanda Zakiatus Sholihah; Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15889

Abstract

Kemampuan numerasi merupakan kemampuan dasar yang esensisal bagi siswa sekolah dasar karena berfungsi sebagai fondasi bagi pembelajaran di jenjang yang lebih tinggi serta berfungsi dalam menghadapi persoalan-persoalan di kehidupan sehari-hari. Tantangan yang sering dihadapi pendidik adalah rendahnya minat dan motivasi belajar siswa. Berdasarkan penelitian-penelitian terdahulu dikatakan bahwa media pembelajaran berbasis permainan dapat meningkatkan minat dan motivasi belajar siswa. Oleh karena itu, peneliti ingin mengetahui pengaruh penggunaan media pembelajaran berbasis permainan yaitu games berburu ubur-ubur terhadap kemampuan numerasi siswa kelas V di SD Negeri 2 Gempolan. Metode yang digunakan dalam penelitian ini adalah metode eksperimen tanpa kelas kontrol dengan desain One Group Pretest-Posttest. Analisis data yang digunakan dalam penelitian adalah uji N-Gain. Berdasarkan hasil analisis data menunjukkan bahwa tingkat keefektivan media pembelajaran berbasis permainan yaitu games berburu ubur-ubur termasuk dalam kategori rendah, di mana hasil uji N-Gain yang didapatkan adalah sebesar 0,28. Namun, rata-rata skor pretest yang diperoleh siswa sebesar 42,33 dan rata-rata skor posttest yang diperoleh siswa sebesar 58,33, sehingga dapat dikatakan bahwa pengunaan media pembelajaran berbasis permainan yaitu games berburu ubur-ubur dapat meningkatkan kemampuan numerasi siswa walaupun tidak terlalu signifikan.