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Pengabdian Kepada Masyarakat Penerapan Sistem Informasi Berbasis Web Dalam Mendukung Pemilihan Hewan Domba Selvida, Desilia; Fawwaz, Insidini; Nurrahmadayeni, Nurrahmadayeni; Putra, Purwa Hasan
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol 5, No 1 (2025): April 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i1.3818

Abstract

Abstract: The selection of sheep for qurban is an important process and must meet Islamic sharia criteria as well as aspects of livestock health and quality. At Arjuna Farm, the sheep selection process is still done manually, making it difficult for prospective buyers to obtain accurate and reliable information, especially for those who are outside the city. This Community Service (PKM) activity aims to implement an information system application that can help farmers record livestock digitally, and make it easier for buyers to choose qurban animals objectively and efficiently. The methods used in this activity include initial observation, application design and development, training for farmers, implementation systems, and evaluation of usage results. This application provides features for recording sheep data (age, weight, price, health conditions), searching based on qurban criteria, and stock availability information. The results of the activity show that this application increases the efficiency of the selection process, accelerates service to consumers, and encourages the adoption of technology by farmers. The implementation of this application not only improves existing technical problems, but also becomes the initial step in digitalizing sustainable community livestock management that is responsive to consumer needs in the digital era.            Keywords: Information System, Sheep Selection, Digital Application, Livestock, Arjuna Farm Abstrak: Pemilihan hewan domba untuk qurban merupakan proses yang penting dan harus memenuhi kriteria syariat Islam serta aspek kesehatan dan kualitas ternak. Di Arjuna Farm, proses pemilihan domba masih dilakukan secara manual, sehingga menyulitkan calon pembeli dalam memperoleh informasi yang akurat dan terpercaya, terutama bagi mereka yang berada di luar kota. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk menerapkan aplikasi sistem informasi yang dapat membantu peternak dalam mendata hewan ternak secara digital, serta memudahkan pembeli dalam memilih hewan qurban secara objektif dan efisien. Metode yang digunakan dalam kegiatan ini meliputi observasi awal, perancangan dan pengembangan aplikasi, pelatihan penggunaan bagi peternak, implementasi sistem, dan evaluasi hasil penggunaan. Aplikasi ini menyediakan fitur pencatatan data domba (usia, bobot, harga, kondisi kesehatan), pencarian berdasarkan kriteria qurban, serta informasi ketersediaan stok. Hasil kegiatan menunjukkan bahwa aplikasi ini meningkatkan efisiensi proses pemilihan, mempercepat layanan kepada konsumen, dan mendorong adopsi teknologi oleh peternak.  Penerapan aplikasi ini tidak hanya menyelesaikan masalah teknis yang ada, tetapi juga menjadi langkah awal digitalisasi manajemen peternakan rakyat yang berkelanjutan dan responsif terhadap kebutuhan konsumen di era digital. Kata kunci: Sistem Informasi, Pemilihan Domba, Aplikasi Digital, Peternakan, Arjuna Farm
Development of an AR-Based Solar System Flashcard Learning Media for Elementary Students Using the MDLC Method Rassy, Regania Pasca; Nurrahmadayeni, Nurrahmadayeni; Raihan, Muhammad Dzulhi; Agustini, Latifa Zahra; Mahdi, Anandi Neina Aeyska; Octariana, Ghina Briliana Fatin; Az Zahro, Luthfiyyah
Jurnal Teknologi Informasi dan Multimedia Vol. 8 No. 2 (2026): May
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v8i2.917

Abstract

Understanding the solar system remains challenging for elementary school students due to the abstract, spatial, and three-dimensional nature of astronomical concepts, which are often difficult to convey through conventional learning media. In response to this challenge, this study aims to develop and evaluate an Augmented Reality (AR)–based solar system flashcard learning media to support interactive and meaningful science learning at the elementary level. The learning media was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of concept formulation, design, material collection, assembly, testing, and distribution stages. The AR application integrates three-dimensional planetary visualizations with flashcards to facili-tate concrete representation of abstract concepts and enhance student engagement. The evaluation focused on usability and learning support through User Acceptance Testing (UAT), involving 10 elementary school students and employing a 3-point Likert scale questionnaire. The results indi-cate that the AR-based flashcard media is easy to use, functions reliably, and effectively supports students’ understanding of solar system concepts. Students reported positive experiences in in-teracting with the learning media, suggesting its potential to improve motivation and conceptual comprehension in science learning. This study contributes to the development of innovative digi-tal learning media that promotes inclusive and quality education by integrating emerging tech-nologies into early science instruction. In alignment with Sustainable Development Goal (SDG) 4, the proposed AR-based learning media supports equitable access to engaging educational re-sources and enhances learning quality through interactive, technology-enabled instruction for elementary students.