Marantika, Rindi
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Peningkatan Kemampuan Mengenal Huruf Melalui Permainan Ular Tangga Huruf Pada Anak Marantika, Rindi; Haryono, Mimpira; Asnawati, Asnawati
Early Childhood Research and Practice Vol 6 No 1 (2025): Early Child Research and Practice, Juli
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/ecrp.v6i1.8831

Abstract

The purpose of this study was to determine the improvement in letter recognition skills through the letter snake and ladder game at Aisyah Pondok Kelapa Early Childhood Education Centre. This study was a classroom action research (CAR) study using a cyclical procedure. The subjects of this study were 14 children in Group A at PAUD Aisyah. The research was conducted over two cycles, each consisting of two meetings. Data analysis was performed using both qualitative and quantitative descriptive methods, with the qualitative analysis focusing on determining the improvement in the process, expressed as a predicate, while the quantitative analysis was used to determine the improvement in outcomes using percentages. The results of the improvement in children's ability to recognise letters through the letter snake and ladder game at PAUD Aisyah in cycle I meeting I were 32.58%, in cycle I meeting II 41.07%, in cycle II meeting I 59.82%, and in cycle II meeting II 81.73%. The conclusion of the study is that using the letter snake and ladder game can improve children's ability to recognise letters at PAUD Aisyah Pondok Kelapa, as evidenced by the improvement in Cycle II, Session II, with a percentage achievement of 81.73% and a criterion of very good development (BSB).