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TAMAN SARI ARTIFACTS IN PROBLEM BASED LEARNING: CULTIVATING MATHEMATICAL LITERACY THROUGH ETHNOMATHEMATICS Meilina, Dika Dwi; Marsigit
Ethnomathematics Journal Vol. 6 No. 1 (2025): March
Publisher : Ethnomath Association in cooperation with Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ej.v6i1.82884

Abstract

This study aims to improve the mathematical literacy of eighth-grade students through the implementation of a problem-based learning model based on ethnomathematics, utilizing Taman Sari artifacts. This study is a classroom action research carried out in 2 cycles. Each cycle consists of planning, action, observation, and reflection. The subjects were 30 of eighth-grade students at a school in Bantul. Research data were obtained through tests, interviews, and documentation. Data were analyzed using qualitative descriptive analysis techniques. Data validation employed method triangulation techniques. The study results demonstrated an increase in students’ mathematical literacy after applying the problem-based learning model based on Taman Sari ethnomathematics. Specially, significant improvements were observed across all key mathematical literacy indicators, including formulate indicator (formulating problems), employ indicator (applying the concepts), and interpret indicator (interpreting and evaluating) with consistent progress noted from Cycle I to Cycle II. Based on these findings, it can be concluded that the application of a problem-based learning model based on Taman Sari ethnomathematics significantly improved students’ mathematical literacy in mathematics lessons, particularly in the Pythagorean theorem material.
Relevant Learning Media to Improve Mathematics Learning Outcomes Algebraic Topics and Pythagorean Theorems: A Literature Study Meilina, Dika Dwi; Hidayati, Diah Nur; Jailani, Jailani; Setyaningrum, Wahyu
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 4 (2025): October - December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i4.3774

Abstract

Mathematics learning media is a tool that is used to convey mathematics material so as to make abstract material more concrete and easily understood by students. This article aims to find out the suitable learning media applied to the mathematics subject of Algebra and the Pythagorean theorem. This research method uses descriptive qualitative research with a literature study approach to analyze various literature sources related to mathematics learning media. Based on the results of searches that have been conducted by the author through scopus, scient direct, sinta 1 and 2 in 2020 to 2024, 10 articles are obtained that are suitable for learning media for Algebra and the Pythagorean theorem. The results showed that non-digital based learning media is very minimal in application. While learning media that are currently widely used are digital-based learning media. Digital-based learning is used by utilizing android and website. In utilizing android, there are several that are used, namely Edmodo, Algebra Adventure Media, and OBAR. On the utilization of the website there are also several that are used, namely Google Sites, Multimedia Learning, Macromedia Flash 8, Articulate Storyline, Adobe Animate CC (OPERAL), and Almath Game
FUNSTATION (FUN STATISTICS EDUCATION) SEBAGAI ALTERNATIF UNTUK MENINGKATKAN PEMAHAMAN STATISTIKA SISWA SEKOLAH MENENGAH PERTAMA Fadlilah, ChusnuL; Meilina, Dika Dwi; Hasanah, Ika Nur; Kohar, Ahmad Wachidul
Galois: Jurnal Penelitian Pendidikan Matematika Vol 1 No 1 (2022): Galois : Jurnal Penelitian Pendidikan Matematika
Publisher : Program Studi Tadris Matematika Fakultas Ilmu Tarbiyah dan Keguruan UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/gjppm.v1i1.1043

Abstract

In the era of the industrial revolution 4.0 and society 5.0, the world's development became very fast and unlimited. Therefore, to face these challenges, it is necessary to have quality human resources who are competent, ready to compete and compete. Quality human resources can be developed through both formal and non-formal education. The better quality of education will encourage the realization of a comprehensive understanding of students so as to form a young generation that is intelligent, critical, creative, innovative and accomplished. The development of quality human resources is needed at all levels of education, one of which is the junior high school level. However, junior high school students still have difficulty in learning statistics. To overcome these difficulties, an innovative product was developed in the form of statistical learning media FUNSTATION (Fun Statistics Education). Development research was conducted to develop FUNSTATION (Fun Statistics Education) statistical learning media based on the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The results showed that the assessment met the criteria of validity, practicality and effectiveness. Validity is fulfilled based on an assessment by a media expert lecturer. Meanwhile, practicality and effectiveness were obtained based on the results of questionnaires on junior high school students. The results of the questionnaire and trial test showed that the use of FUNSTATION (Fun Statistics Education) from 10 students stated that it was practical and effective. So it can be concluded that the learning media FUNSTATION (Fun Statistics Education) has met the three assessments that can improve statistical understanding. ABSTRAK Pada era revolusi industry 4.0 dan society 5.0 perkembangan dunia menjadi sangat cepat dan tak terbatas. Oleh karena itu untuk menghadapi tantangan tersebut diperlukan kualitas sumber daya manusia yang memiliki kompetensi, siap bersaing dan berkompetisi. Sumber daya manusia yang berkualitas dapat dikembangkan melalui pendidikan baik formal maupun nonformal. Kualitas pendidikan yang semakin baik akan mendorong terwujudnya pemahaman siswa secara komprehensif sehingga terbentuk generasi muda yang cerdas, kritis, kreatif, inovatif dan berprestasi. Pengembangan kualitas sumber daya manusia yang berkualitas diperlukan dalam semua jenjang pendidikan salah satunya jenjang sekolah menengah pertama. Namun, siswa sekolah menengah pertama masih mengalami kesulitan pada materi pembelajaran statistika. Untuk mengatasi kesulitan tersebut dikembangkan produk inovatif berupa media pembelajaran statistika FUNSTATION (Fun Statistics Education). Penelitian pengembangan dilakukan untuk mengembangkan media pembelajaran statistika FUNSTATION (Fun Statistics Education) berdasarkan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Hasil penelitian menunjukkan bahwa penilaian memenuhi kriteria kevalidan, kepraktisan dan keefektifan. Kevalidan dipenuhi berdasarkan penilaian oleh dosen ahli media. Sementara kepraktisan dan keefektifan diperoleh berdasarkan hasil kuesioner pada siswa SMP. Hasil kuesioner dan tes uji coba menunjukkan bahwa penggunaan FUNSTATION (Fun Statistics Education) dari 10 siswa menyatakan praktis dan efektif. Sehingga diperoleh kesimpulan bahwa media pembelajaran FUNSTATION (Fun Statistics Education) telah memenuhi ketiga penilaian yang dapat meningkatkan pemahaman statistika.