Claim Missing Document
Check
Articles

Found 1 Documents
Search

The Influence of the Implementation of the Game-Based Learning Model (Squid Games) on Learning Outcomes in the Indonesian Language Education Subject for Third Grade Students at SD Negeri Bangsal 3, Kediri City Hanifa Rahma Yulisa
Linguanusa : Social Humanities, Education and Linguistic Vol. 3 No. 1 (2025): Linguanusa : April 2025
Publisher : Insight School Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63605/ln.v3i1.102

Abstract

Introduction to The Problem: This community service activity is carried out with the aim of improving student learning outcomes through the Game-Based Learning model (Squid Game). Purpose: The purpose of this study is to improve student learning outcomes through the Game-Based Learning model (Squid Game). Design/methods/approach: The method used in this study is a quantitative approach, with the research target being 29 third-grade elementary school students. Data collection for this study was conducted over a period of 1 month. Findings: The results and findings of this study indicate that the implementation of the Game-Based Learning model (Squid Games) can improve learning outcomes in the Indonesian Language Education subject for third-grade students at SD Negeri Bangsal 3, Kediri City.