Linguanusa : Social Humanities, Education and Linguistic
Vol. 3 No. 1 (2025): Linguanusa : April 2025

The Influence of the Implementation of the Game-Based Learning Model (Squid Games) on Learning Outcomes in the Indonesian Language Education Subject for Third Grade Students at SD Negeri Bangsal 3, Kediri City

Hanifa Rahma Yulisa (Unknown)



Article Info

Publish Date
19 Jul 2025

Abstract

Introduction to The Problem: This community service activity is carried out with the aim of improving student learning outcomes through the Game-Based Learning model (Squid Game). Purpose: The purpose of this study is to improve student learning outcomes through the Game-Based Learning model (Squid Game). Design/methods/approach: The method used in this study is a quantitative approach, with the research target being 29 third-grade elementary school students. Data collection for this study was conducted over a period of 1 month. Findings: The results and findings of this study indicate that the implementation of the Game-Based Learning model (Squid Games) can improve learning outcomes in the Indonesian Language Education subject for third-grade students at SD Negeri Bangsal 3, Kediri City.

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Journal Info

Abbrev

1

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Linguanusa is a journal that aims to be a peer-reviewed platform and an authoritative source of information. We publish original research papers, review articles, and case studies focused on the Social Humanities and Languages ​​disciplines. The social humanities discipline is related to topics ...