Atikoh, Nur
Universitas Islam Negeri Siber Syekh Nurjati Cirebon

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PENGEMBANGAN INKUBATOR BISNIS BERBASIS PESANTREN UNTUK MENDUKUNG KINERJA BISNIS TENANT UMKM Persada, Alif Ringga; Afridah, Mumtaz; Wijayanti, Rani Ika; Kushardiyanti, Dessy; Atikoh, Nur; Susilowati, Anggi Yus; Aisyiyah, Muhsiyana Nurul; Hasim, Wakhit
Holistik: Journal for Islamic Social Sciences Vol 8, No 2 (2024): December 2024
Publisher : LP2M IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/holistik.v8i1.21821

Abstract

Community Skills Training Centers (BLKK) were initiated and established by the Indonesian Ministry of Manpower and Cooperatives by providing initial facilities in terms of infrastructure and programs funded directly by the government. Several BLKKs in Region II of West Java were developed in Islamic boarding schools (pesantren). In 2024, BLKK was encouraged to develop and expand its businesses by establishing business incubators. In doing so, this effort was mentored and facilitated by UIN Siber Syekh Nurjati Cirebon throughout 2024. This paper examines the achievements of mentoring community-based BLKKs in Region II of West Java in developing business incubators to expand their businesses. The research for this paper was conducted qualitatively, with informants consisting of BLKK program implementers and mentors. The analysis was conducted using an evaluation scheme based on the business incubator roadmap developed by the Indonesian Ministry of Manpower. The results of this study show that, firstly, there is a need for the development of UMKM businesses run by BLKKs towards business incubators to expand their businesses, although they face challenges such as a lack of financial support, a lack of awareness among potential tenants, and a lack of government support. Secondly, business incubators play an important role in supporting the development of Micro, Small, and Medium Enterprises (MSMEs) and tenants in Indonesia. Case studies at Community Skills Training Centers show that business incubators not only provide skills training but also help MSMEs and tenants access technology, improve human resource quality, and gain broader market access. BLKK incubators serve as intermediaries between MSMEs and the industrial world, enabling the creation of collaborations relevant to local market needs. Business incubation also helps to overcome the main challenges faced by MSMEs, such as limited capital, limited access to technology, and challenges in facing digital transformation.
The Effect of Virtual Reality (VR) Learning Media on Enhancing Critical Thinking Skills in Science Subjects among 4th Grade Students at an Integrated Islamic Elementary School Absor, Ulil; Atikoh, Nur; Arifuddin, Ahmad
Indonesian Journal of Elementary Education and Teaching Innovation Vol 4, No 2 (2025)
Publisher : Alma Ata University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/ijeeti.2025.4(2).141-155

Abstract

Due to repetitive, teacher-centered education, which makes students passive and less involved in the learning process, SDIT Al-Ishlah Sudimampir students' critical thinking abilities in scientific classes are low.  Virtual reality (VR) media is thought to be able to offer a stimulating educational experience and can improve 21st-century abilities, especially critical thinking.  This study intends to: (1) investigate the use of Virtual Reality (VR) learning materials in Natural Science (IPA) courses for fourth-grade students at SDIT Al-Ishlah Sudimampir; (2) evaluate the enhancement of critical thinking abilities among fourth-grade science learners following the use of VR-based learning materials; and (3) ascertain if employing VR learning materials has a greater influence on fourth-grade pupils at SDIT Al-Ishlah Sudimampir than using traditional media (PowerPoint). This study used a Nonequivalent Control Group Design using a quantitative methodology. 52 students made up the sample, which was split into two groups: a control group (25 students using PowerPoint) and an experimental group (27 students using VR). Pre-tests, post-tests, and observation sheets were used to gather data, which were then analyzed using both descriptive and inferential statistical techniques. The study's findings demonstrate that: (1) the use of virtual reality learning materials was effective, as demonstrated by observational data showing that student participation in the experimental class and the learning implementation both achieved an exceptional category (100%); (2) After using VR learning materials, students' critical thinking abilities significantly improved, as evidenced by the experimental group's average pre-test score of 51.85, which rose to 86.67 in the post-test; and (3) the Independent Samples T-test showed a significant difference between the two groups, with a Sig. (2-tailed) value of 0.000 (< 0.05). The experimental group's average N-Gain score was 0.756 (high category), which was significantly higher than the control group's 0.519 (medium category). These results showed that the learning medium had a substantial impact on students' critical thinking abilities, leading to the rejection of the null hypothesis (H₀) and the acceptance of the alternative hypothesis (H₁). Thus, it can be said that using Virtual Reality (VR) learning materials significantly improves students' capacity for critical thought.