Bakron Andre Setiawan, Muhammad
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The Impact of Imagineering Learning with Inquiry-Based Learning through Augmented Reality on Students' Academic Achievement and Digital Empathy Muali, Chusnul; Bakron Andre Setiawan, Muhammad
Journal of Education and Teaching (JET) Vol 6 No 3 (2025): September 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/jet.v6i3.600

Abstract

This study aims to explore the impact of Imagineering-based learning combined with Inquiry-Based Learning through Augmented Reality (AR) technology on students' academic achievement and digital empathy. AR-based learning is believed to enhance the understanding of abstract concepts while also enriching students' social skills, particularly in the context of digital empathy. A quasi-experimental design was employed with two groups: the experimental group using AR and the control group using conventional learning methods. Data were collected through academic achievement tests, digital empathy scales, learning activity observations, and interviews. The study involved 60 students from a public junior high school in Probolinggo. The results indicate that the experimental group experienced significant improvements in academic achievement (p = 0.001) and digital empathy (p = 0.000) compared to the control group. AR-based learning also enhanced students' creativity in solving challenges and improved their interaction with the learning material. These findings suggest that AR-based learning is effective in improving students' academic performance and digital empathy skills. Therefore, the study recommends integrating AR into education to create more engaging and relevant learning experiences for 21st-century students.