Dion Dwi Rizky
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Peningkatan Hasil Belajar Informatika Peserta Didik Kelas VII-3 Menggunakan Model Problem Based Learning Berbantuan Quizziz Mayta Prasasti, Francisca Anindya; Azhar Ahmad Smaragdina; Friday Okti Venanda Mega Pratami; Dion Dwi Rizky
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research in the following research aims to determine the effect of the application of the Problem Based Learning (PBL) model assisted by Quizizz media on improving the learning outcomes of class VII-3 students in informatics subjects. A quantitative approach with a quasi-experimental design of the nonequivalent control group design type was used in this study. The sample consisted of 32 class VII-3 students, divided into an experimental group (15 students) and a control group (15 students). Data were collected through learning outcome tests and observations, then analyzed using normality tests, homogeneity tests, and t-tests. The results showed a sig. (2-tailed) value of 0.001, smaller than 0.05, so Ha was accepted and Ho was rejected, indicating a significant effect of the PBL model assisted by Quizizz on student learning outcomes. This approach provides meaning to the urgency of increasing student involvement, learning motivation, and conceptual understanding through real-world problem solving and interactive evaluation.
PENINGKATAN MOTIVASI BELAJAR PESERTA DIDIK MELALUI PERMAINAN TREASURE HUNT PADA MATERI ANALISIS DATA DI KELAS VIII SMP Gallih Maulana, Hans; Azhar Ahmad Smaragdina; Dion Dwi Rizky; Cindy Kusumawati; Febriansyah Satriagung Ganesha; Widyah Ayu Ningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24842

Abstract

This study began with a problem found by researchers that is learning motivation in Informatics subjects. The observation’s results at SMP Negeri 29 Malang show learning motivation of 75% of students is less. This study’s purpose is improving the learning motivation of class VIII students at SMP Negeri 29 Malang by implementing the Treasure Hunt game on data analysis material. This game uses the unplugged method so that students find it easier to search for, analyze, and present data. This study uses the Kemmis and Taggart. Cycle starts from the planning, implementation, observation, and reflection repeatedly twice. The instruments used include observation sheets, questionnaires, and assessment. Treasure Hunt was tested on 20 students randomly. The results showed an increase in learning motivation, positive responses, and increase learning outcomes. Thus, the implementation of the Treasure Hunt game has effective in improving students' learning motivation.
MENINGKATKAN MOTIVASI BELAJAR SISWA MENGGUNAKAN ZEP QUIZ PADA PEMBELAJARAN INFORMATIKA DI SMP Widyaningrum, Dhea; Azhar Ahmad Smaragdina; Dion Dwi Rizky; Yanuar Eko Ardiansyah; Francisca Anindya Mayta Prasasti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28792

Abstract

The primary objective of this study is to enhance students' learning motivation in the Informatics subject through the use of the interactive media platform, Zep Quiz. Adopting the Kemmis and McTaggart model, this research employed a Classroom Action Research (CAR) approach, conducted over 2 cycles. The study involved 30 seventh-grade students from class VII-1 at SMP Negeri 29 Malang. Data were collected using a learning motivation questionnaire and analyzed quantitatively using descriptive statistics by calculating the average motivation scores. Improvements in motivation were observed through the results of the questionnaire. The findings indicate that the majority of students showed an increase in learning motivation after participating in quiz-based learning using Zep Quiz. A comparison between cycles revealed an increase in the number of students in the high motivation category and a decrease in those in the low motivation category. Zep Quiz helped create a dynamic and competitive learning atmosphere, encouraging students to be more motivated and actively engaged in understanding the subject matter.
MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MELALUI VIDIO PEMBELAJARAN BERBASIS SOSIAL MEDIA PADA PELAJARAN INFORMATIKA UNTUK KELAS 7 SMP 29 MALANG Yanuar Eko Ardiansyah; Azhar Ahmad Smaragdina; Dion Dwi Rizky; Dhea Widyaningrum; Francisca Anindya Mayta Prasasti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31310

Abstract

This study aimed to develop Problem-Based Learning (PBL)-based instructional videos accessible across devices to enhance seventh-grade students’ understanding of informatics at SMPN 29 Malang. The research employed a quasi-experimental method with a pretest-posttest design, using instruments including pretests, posttests, and student activity observation sheets. The results showed that the initial average pretest score was 40.94, increasing slightly to 44.22 before the implementation of PBL. After applying the PBL model, a significant improvement was observed: 64.06 in Cycle 1 and 75.94 in Cycle 2. The N-Gain scores were 0.46 in Cycle 1 and 0.62 in Cycle 2, both categorized as moderate to relatively high. Student engagement was also considered active, with an average score of 3.13 on a 1–4 Likert scale, indicating meaningful participation during the learning process. These findings suggest that PBL-based instructional videos are effective in improving both students' conceptual understanding and learning engagement, aligning with previous studies that highlight the strengths of the PBL model.