Abdila, Abu Bakar
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PERANCANGAN PROTOTYPE APLIKASI MOBILE SMARTPHONE KEPANDUAN UNTUK ANGGOTA PRAMUKA Zenmira, Kharisma Nanda; Abdila, Abu Bakar
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 5 No 1 (2025): April
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/qualia.51.02

Abstract

The advancement of digital technology has transformed youth learning patterns, particularly among Generation Z and Alpha who prefer visual and interactive media. However, scout education in Indonesia still mainly applies conventional methods. This study aims to design a prototype of a mobile scouting application as an alternative learning medium for scout members. Using the Research and Development (R&D) method with a 4P level 4 approach, the prototype includes features such as scouting materials, interactive quizzes, digital compass, maps, and e-books, all designed with visual communication principles. The prototype received positive feedback from target users.