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OPTIMALISASI PELATIHAN SAINS INFORMATIKA/KOMPUTER DENGAN BLENDED E-LEARNING UNTUK PERSIAPAN UTBK PADA SMA BATIK Basiroh, Basiroh; Sudaryanto, Aninditawidagda Pandam; Rahmadzani, Rifqi Fauzi
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 4 No. 02 (2025): Agustus 2025
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v4i02.346

Abstract

Intensive training in preparation for the Computer-Based Written Exam (UTBK) is a strategic need to support the success of students entering higher education. One of the increasingly relevant and challenging fields is Informatics/Computer Science, which requires mastery of algorithmic concepts, programming, and computational logic. However, conventional training methods are often unable to answer the dynamics of flexible, effective, and broad-reaching learning needs. Therefore, the Blended E-Learning approach—a combination of online and face-to-face learning—is needed to optimize the training process. This objective is to design a Blended E-Learning-based training model that is adaptive, structured, and oriented towards achieving UTBK competencies in Informatics. The methodology used includes analyzing participant needs, designing curriculum, developing digital learning media, and implementing learning outcome evaluations. The results of the study show that the Blended E-Learning approach is able to increase student engagement, strengthen mastery of the material, and provide a more flexible and efficient learning space. With systematic implementation and appropriate technological support, this training model is expected to be a strategic alternative in improving students' academic readiness and expanding access to quality education in the field of Informatics/Computers.
Study In The Relationship Among Price, Rating, Popularity, And Size Multimedia Application In Play Store: Studi tentang Hubungan antara Harga, Rating, Popularitas, dan Ukuran Aplikasi Multimedia di Play Store Sudaryanto, Aninditawidagda Pandam; Basiroh, Basiroh; Rahmadzani, Rifqi Fauzi
RADIANT: Journal of Applied, Social, and Education Studies Vol. 6 No. 3 (2025): RADIANT: Journal of Applied, Social, and Education Studies
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/rdt.v6i3.329

Abstract

Abstrak This study examines the relationship between price, rating, popularity (number of downloads), number of features, and the size of multimedia applications on the Google Play Store. These factors are important as they influence each other and affect the appeal and success of applications in the digital marketplace. Applications that are too large in size may hinder the download process, while an unbalanced number of features can reduce user convenience. This research employs web scraping techniques to collect data from the Google Play Store, which are then analyzed using Spearman and Pearson correlation tests. The results indicate that for paid applications, only size and the number of features have a significant correlation. Meanwhile, for free applications, size is significantly correlated with the number of downloads, ratings, and number of features. Application size and rating show a moderately strong relationship, with Spearman and Pearson coefficients of -0.302 and -0.277, respectively. These findings highlight the importance of balancing size, features, and user perception in formulating application development strategies. This study contributes to developers and researchers by providing insights into the dynamics of application attributes that influence user acceptance and supports more informed decision-making in digital application development.
Empowering Early Education: Developing a Hijaiyah Game for Preschoolers Yulianto, Ade Rizki; Hendri, Ainayah Syifa; Sudaryanto, Aninditawidagda Pandam; Hanif, Muhammad Iqbal
Khazanah Informatika : Jurnal Ilmu Komputer dan Informatika Vol. 10 No. 1 (2024): April 2024
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v10i1.2286

Abstract

Early education is very important to create a basis for learning and holistic development in preschool children. So we need interesting and interactive learning media to maximize children's learning potential. This research aims to help children achieve learning goals and dig deeper about how to develop interactive hijaiyah games that are creative and in accordance with the characteristics of preschool-aged children so that they can achieve learning goals, where educational games are designed to improve students' ability to think critically and increase their concentration. The system was tested using Black Box and the System Usability Scale (SUS) Testing. The results of system testing show that each button and feature in the educational game application for learning hijaiyah letters runs well and is suitable for preschool-age children with the SUS.