Abd Halim, Noor Dayana
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The Effects of Integrating Augmented Reality in Learning Chemical Bonding via Inquiry Towards Chemistry Self Efficacy Lee Kah Ching; Abd Halim, Noor Dayana; Nor Farhah Saidin; Nurul Nadwa Zulkifli; Christnalter Bunsu
Sriwijaya University Learning and Education International Journal Vol. 2 No. 2 (2025): Sriwijaya University Learning and Education International Journal
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55379/sule-ij.v1i3.12

Abstract

Chemistry is often perceived as a difficult subject due to its complex and abstract concepts. This has led secondary school students to develop a negative attitude towards Chemistry. Technology such as Augmented Reality (AR) has emerged as a supportive learning tool to assist students in better visualising abstract concepts in Chemistry. Therefore, this study was conducted to design a Chemistry lesson based on the Process-Oriented Guided Inquiry Learning (POGIL) approach integrated with AR for learning chemical bonds and to examine its effect on students’ Chemistry self-efficacy. This study employed a quantitative approach using a one-group, pre-test-post-test design. One school was selected by purposive sampling, where fifteen Form 4 students were randomly chosen as the sample of the study. The findings on students’ Chemistry self-efficacy were analysed using descriptive and inferential analysis. The findings showed a significant difference between the pre- and post-test scores after the intervention. Hence, it is proven that the intervention had a positive effect on students’ Chemistry self-efficacy. The positive results of incorporating AR in learning chemical bonds via POGIL have given educators new insight into suitable pedagogical tools and learning strategies to utilise when teaching Chemistry to secondary school students.
Development of Interactive Multimedia Learning for Arts and Culture Based on Location Policy in Musi Banyuasin Elementary School Khusnul Khotimah; Makmun Raharjo; Farhan Yadi; Abd Halim, Noor Dayana
IJORER : International Journal of Recent Educational Research Vol. 6 No. 6 (2025): November
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v6i6.1179

Abstract

This study aims to develop and produce interactive multimedia learning This study aims to develop interactive multimedia learning for Arts and Culture integrated with Senjang local wisdom for elementary school students in Musi Banyuasin and to determine its validity, practicality, and effectiveness in improving learning outcomes. The development process applied the Rowntree model, consisting of planning, development, and evaluation stages. Data were collected through observation, interviews, questionnaires, expert validation, and pretest–posttest assessments. The product was validated by material, media, and language experts, followed by one-to-one testing, small group trials, and a field test involving 60 students. The effectiveness of the multimedia was analyzed using the N-Gain score. The expert validation results obtained an average score of 89.51%, categorized as very valid. Practicality testing showed high feasibility with student and teacher responses of 92.6% and 93.8%, categorized as very practical. The effectiveness test demonstrated an N-Gain value of 0.79, indicating a high level of effectiveness in improving learning outcomes. The novelty of this study lies in integrating Senjang, an oral cultural heritage of Musi Banyuasin, into interactive multimedia learning, serving not only as a pedagogical tool but also as a medium for cultural preservation aligned with the Merdeka Curriculum and digital learning demands.materials based on local wisdom for the Cultural Arts subject in elementary schools, specifically to enhance students’ understanding of local wisdom at SDN 1 Ulak Paceh, Musi Banyuasin. The development process employed the Rowntree development model, consisting of three main stages: planning, development, and evaluation. The study involved 60 students from SDN 1 Ulak Paceh who participated in pretest and posttest activities, as well as two educators to identify instructional needs. Data were collected through observations, interviews, and questionnaires, and the validity, practicality, and effectiveness of the multimedia materials were evaluated using expert validation, small group trials, and N-Gain analysis. The validation results indicated that the developed interactive multimedia was highly valid with an average expert validation score of 89.51%. The practicality test showed very high practicality levels with small group scores of 92.6% and 93.8%, while the effectiveness test revealed an N-Gain score of 0.79 in the high category, indicating significant improvement in students’ learning outcomes. This research introduces interactive multimedia learning materials integrating local wisdom from Musi Banyuasin, particularly the Senjang cultural element, as a means to preserve regional culture while improving the quality of learning in Cultural Arts subjects at the elementary level.