Purwanti, Camelia Istiqomah
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IMPLEMENTASI 7 KEBIASAAN ANAK INDONESIA HEBAT DALAM PEMBENTUKAN KARAKTER ANAK Purwanti, Camelia Istiqomah; Sanjaya, Dewa Bagus; Suastika, I Nengah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28880

Abstract

This study aims to analyze the implementation of the 7 Habits of Great Indonesian Children program in character building for children. Character education is considered a major pillar in creating a quality young generation, and the Indonesian government has issued policies to strengthen it through this program. However, the results of the study indicate that there are challenges faced by children in adopting positive habits such as waking up early, exercising, eating healthily, and being fond of learning. Therefore, parent training and habituation programs in schools are needed to increase the effectiveness of these habits. The Islamic perspective on character education is also in line with this program, which aims to form a generation that is faithful, pious, and has noble morals. Synergy between parents, teachers, and the surrounding environment is a key factor in forming consistent good habits. In addition, the digital era brings new challenges in character building, but the implementation of 7 Habits of Great Indonesian Children has been proven to improve student discipline, both in time management and social and academic discipline. Active support from teachers and parents is very important in overcoming the challenges that arise. This study concludes that the successful implementation of this program requires continuous evaluation and mentoring as well as the involvement of all related parties.
Pengembangan Media Digital Interaktif pendukung Kelompok Kinestetik pada Materi perubahan Wujud Benda Pada Siswa Sekolah Dasar Purwanti, Camelia Istiqomah; Fanani, Achmad
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 1 (2024): January - April 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.1.2024.3591

Abstract

The development of the Industrial Revolution 4.0 has had a changing impact on society, including the world of education. Development of Industrial Revolution 4.0 also coincides with the demands of 21st century learning related to 4 skills namely critical thinking, innovative, collaborative and communicative. Two things requires teachers to conduct learning that focus on the fourth students' skills. Therefore, it needs internal innovation learning, namely by developing interactive digital media. In Determining the media used, teachers must understand the characteristics and style student learning. The research design used research and development 4D models. This interactive digital media product supports the kinesthetic group is a material about phase transition of objects in video file. The results of media suitability by media experts and teachers show an average of 4.67. The results of material suitability by material experts and teachers showed an average of 4.41. The results of the appropriateness of language use by linguists and teachers show an average of 4.17. The results of the average score can be concluded that the media product interactive digital supporting the kinesthetic group is included in the criteria Very good. The student response questionnaire is also validated by lecturers and teachers with an average score of 4.8 and it can be concluded that This response questionnaire is very proper to be used. Besides that, the test questions also got the validation stage by lecturers and teachers with an average score of 4.15 and it can be concluded that the test questions is proper.The next, the media has been validated and revised, then some revisions can be used in the teaching and learning process. As for the results of Student responses with a total of 27 students obtained an average of 3.79 means this media is proper to use. In addition, the results of the average test scores of participants student is 90.93 or the result in percentage is 95% as a very good conclusion. Thus, digital media interactive kinesthetic group support is effective and able to provide impact on improving student learning outcomes in the material namely transition object.
Assignment of the Ethnoscience Project "Art of Jidor" in Learning the Concept of Sound for PGSD Students as an Effort to Cultivate 4C Fanani, Achmad; Rosmiati, Rosmiati; Juniarso, Triman; Purwanti, Camelia Istiqomah; Ula, Syarifatul
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6385

Abstract

The aim of this research is to determine the results of the project assignment for making a simple jidor musical instrument and the relationship between the project assignment and the ability to develop 4C skills in PGSD students. The subjects of this research were PGSD students at PGRI Adi Buana University, Surabaya. The data collection technique uses product assignments for simple jidor art imitation tools. The data analysis technique used in this research is descriptive by describing the results of assignments which are supported by the results of literature studies to find connections between project assignments and developing 4C skills. Based on the results obtained, it can be concluded that the jidor art ethno science project assignment in learning sound concepts for PGSD students is able to develop 4C skills well.