Nurlela, Dian
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DEVELOPMENT OF GOOGLE SITES-BASED TOSAURBA WEBSITE MEDIA IN LEARNING ISLAMIC RELIGIOUS EDUCATION IN ELEMENTARY SCHOOLS Aeni, Ani Nur; Nurlela, Dian; Sartika, Sartika; br Ginting, Trisni Karo Ulina
Jurnal Al-Ulum : Jurnal Pemikiran dan Penelitian Ke-Islaman Vol 12 No 3 (2025): al-Ulum: Journal of Islamic Education, Research and Thought
Publisher : Universitas Islam Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/alulum.12.3.2025.241-251

Abstract

This research aims to develop a website-based digital learning media called Toseurba (Tolerance for Religious Unity), which is designed to increase the insight and understanding of grade IV elementary school students regarding the values of tolerance between religions through the subject of PAI. The research method used is Design and Development (D&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The research subjects consisted of 41 grade IV students at SDN Cimalaka III. Validation of the product was carried out by media experts and subject matter experts through a Likert scale questionnaire, with results showing that the product feasibility level in the category was very high, with an average score of 97.95%. The implementation of the product in the learning process showed a significant increase in students' understanding of tolerance material, where 36 out of 41 students managed to achieve the (KKM) in the post-test evaluation. Additionally, student responses to the Toseurba website have been overwhelmingly positive, with an average percentage of 99.2% stating that the medium is engaging, easy to understand, and enjoyable. The implications of this study show that the integration of digital technology in PAI learning not only increases the effectiveness of material delivery, but also contributes to the formation of students' character, especially in instilling the value of tolerance from an early age. Therefore, the development of similar digital media needs to be considered by educators and policymakers as an innovative strategy in multicultural-based character education in elementary schools.
Meningkatkan Pemahaman Siswa Menggunakan Model Game Based Learning pada Pembelajaran IPAS Materi Kedatangan Bangsa-Bangsa Asing ke Indonesia di Kelas VI SD Agustin, Lisna; Pratiwi, Aulia Dila; Nurlela, Dian; Mu’adah, Nurroh Muna; Fatimah, Via Siti; Nugraha, Rana Gustian
ALSYS Vol 6 No 1 (2026): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v6i1.8356

Abstract

Learning in the IPAS (Integrated Science and Social Studies) subject on historical topics in elementary schools is often perceived as monotonous by students, resulting in low learning focus, limited classroom participation, and learning outcomes that do not yet meet the Kriteria Ketercapaian Tujuan Pembelajaran (KKTP, Learning Objectives Achievement Criteria). This situation requires teachers to implement learning models that are more innovative, interactive, and aligned with students’ characteristics and learning needs. This study aimed to improve students’ conceptual understanding and learning outcomes through the application of a Game-Based Learning model in the topic “The Arrival of Foreign Nations in Indonesia.” The research employed a Classroom Action Research method implemented over two instructional cycles with 22 sixth-grade students at SDN Nyalindung 1 as the research subjects. Data collection techniques included cognitive tests to measure learning outcomes and observation sheets to assess students’ activity, participation, and engagement during the learning process. The results showed a positive improvement, indicated by an increase in the average student score from 75.00 in Cycle I to 85.00 in Cycle II. In addition to cognitive gains, the implementation of Game-Based Learning also significantly enhanced students’ activeness, enthusiasm, and motivation to learn. Thus, the Game-Based Learning model is effective in improving students’ understanding and learning outcomes in IPAS history learning, although further optimization of classroom management strategies and variation in game activities is still needed to ensure that classical mastery learning is achieved in a maximal and sustainable manner.