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Peningkatan Kemampuan Mengenal Huruf Melalui Metode Bermain Kartu Interaktif Pada Anak Usia 5-6 Tahun di TK Punai Khusnul Khotimah; Shanda Agusti Ramadani; Windri Bella Hovina; Akmillah Ilhami
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 3 Periode Juni-Agustus 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i3.1907

Abstract

This study aims to improve letter recognition skills in children aged 5–6 years at TK Punai, Tanjung Seteko Village, Indralaya Subdistrict, through the implementation of interactive card play methods. The research employs a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model, conducted in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. The subjects of this study were 16 children in group B, aged 5–6 years. Data collection techniques included observation and documentation, while data analysis utilized both qualitative and quantitative approaches. The results showed an improvement in children’s letter recognition ability, with 81% in the first cycle and an increase to 95% in the second cycle. Thus, the interactive card play method proved effective in enhancing children's letter recognition skills. This study also had a positive impact on children's cognitive development, concentration, and memory. Interactive card games can stimulate children to think actively, develop their ability to remember letter shapes and names, and train eye-hand coordination.
PENGEMBANGAN MEDIA MAZE HURUF VOKAL UNTUK KEMAMPUAN BERPIKIR SIMBOLIK ANAK USIA 5–6 TAHUN Shanda Agusti Ramadani; Akmilah Ilhami
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39772

Abstract

This study aims to develop a valid, practical, and effective vowel maze media in improving the symbolic thinking skills of children aged 5–6 years. This research is motivated by the limitations of interactive learning media in schools, so that children do not get an interesting learning experience in recognizing vowels. The research method uses the Rowntree development model which includes the planning, development, and evaluation stages, and is equipped with Tessmer formative evaluation through expert review, one-to-one evaluation, and small group evaluation. The research subjects were 12 children, consisting of 3 children in the one-to-one evaluation stage and 9 children in the small group evaluation stage, while the object of the research was the vowel maze media in learning to recognize vowels. The research instruments included a material expert validation sheet, a media expert validation sheet, an observation sheet, and a teacher response questionnaire. The validation results showed that the vowel maze media was very valid with a score of 100% from material experts and 95% from media experts, so that the average validity reached 97%. The practicality test demonstrated excellent practicality, with scores of 91% in the one-to-one evaluation stage and 96% in the small group evaluation stage, or an average of 93%. Furthermore, the media proved effective in improving children's symbolic thinking skills in recognizing vowels, imitating letter shapes, naming objects that begin with vowels, and grouping objects based on the same vowel.