Imel, Amanda Amelia
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Development of Cilok Wakwaw Culinary Business to Improve Entrepreneurial Spirit Early On in the Process of Adapting to Challenges and Technological Advances in the Industrial Age 4.0 Among Students Putri, Inada Karmita; Imel, Amanda Amelia; Utami, Chindio Putri
Journal of Early Childhood Development and Education Vol. 1 No. 3 (2024): Journal of Early Childhood Development and Education (September)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/junior.v1i3.200

Abstract

Business is an activity carried out by individuals or organizations to make a profit which includes the activities of production, buying, and selling of goods or services. The world's technical advancements have now ushered in the fourth industrial revolution. It has the effect of making nearly all human activity—including commercial activity—online or virtually possible. Business conducted online can be called e-business. One of the e-businesses is e-commerce, namely electronic trading that utilizes the Internet network. Cilok is a food product that is generally made from tapioca flour with a round shape like meatballs. with a chewy texture and is much in demand by the public, especially students. In compiling this scientific article the authors used a qualitative observation method. This study used a subjective methodology to collect information or data. This study's method of gathering data involved distributing a needs questionnaire to both the general public and students. This research aimed to meet the needs and desires of consumers satisfactorily and find out how the level of interest in the Cilok Wakwaw Seblak sauce.
The Effect of Zig-Zag Running Games on Gross Motor Skills of Early Childhood Group B at Paud IT Auladuna 1 Bengkulu City Imel, Amanda Amelia; Delrefi; Fitriana, Septi
Journal of Early Childhood Development and Education Vol. 1 No. 2 (2024): Journal of Early Childhood Development and Education (May)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/junior.v1i2.222

Abstract

Finding out how zigzag running games affect young children's gross motor abilities is the goal of this study. Researchers employed quantitative research, or pseudo-experimental methodology. The youngsters in group B at PAUD IT Auladuna 1 Bengkulu City comprised the study population. Using random sampling, 36 children from classes B2 and B5 made up the research sample. There was testing done on the data gathering method. This data analysis method applied the t test. As expected, during the teaching and learning process, the control class learning with body exercise center games had an average value of 70.00, but the zig-zag running game had an average value of 85.56.At a significance level of 0.05, the hypothesis test results indicate that tcount> ttable is 3.909> 1.691. This indicates that, in comparison to the control class, the experimental class receiving the treatment experiences a notable change in value. The findings indicate that group B early childhood students at PAUD IT Auladuna 1 Bengkulu City had improved gross motor abilities as a result of playing zigzag running games. It is recommended that (1) educators utilize it as a substitute for instruction to help early childhood students' gross motor abilities grow and (2) future researchers use it as an inspiration to conduct research and play other games to help kids improve their gross motor skills.