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Pendampingan Penggunaan Media Interaktif Zep Quiz Kepada Guru SDN Palrejo Oktavia Istiqomah; Wardania Isnaini Aisyah; Suesthi Rhayuningsih; Achmad Rijanto; Dicki Nizar Zulfika
Pemberdayaan Masyarakat : Jurnal Aksi Sosial Vol. 2 No. 3 (2025): September : Pemberdayaan Masyarakat : Jurnal Aksi Sosial
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aksisosial.v2i3.2074

Abstract

A mentoring activity on the use of the interactive media ZEP Quiz was conducted at SDN Palrejo with the primary goal of improving teachers' skills in utilizing gamification-based learning technology. The background to this activity stems from the fact that most teachers at the school are not yet familiar with or use ZEP Quiz, despite the availability of adequate digital facilities. This minimal use of technology leads to a monotonous learning process and does not facilitate active student engagement. However, in today's digital era, the implementation of innovative learning media is crucial for improving the quality of education. The methods used in this activity included initial observations, interviews with teachers, direct mentoring, and practical use of ZEP Quiz with students in class. The mentoring was designed in the form of structured training that included an introduction to the features, the creation of questions based on Bloom's Taxonomy, and strategies for integrating ZEP Quiz into learning scenarios. The results of the activity showed a significant increase in teachers' knowledge and skills. Teachers were able to operate ZEP Quiz independently, develop questions according to cognitive level, and apply them to the teaching and learning process. The implementation in the classroom received a positive response from students, characterized by high enthusiasm, active participation, and a fun, competitive atmosphere. These findings support previous research on the effectiveness of gamification in improving student motivation, engagement, and learning outcomes. In conclusion, mentoring the use of ZEP Quiz has proven effective in strengthening teacher competency while creating interactive learning that motivates students. Going forward, innovative and sustainable efforts are needed, including varying question content, developing gamification strategies, and integrating with other digital platforms, to avoid declining motivation due to the novelty effect and ensure the sustainability of technology-based learning in schools.
Pendampingan Strategi Komunikasi Pemasaran Sosisal dalam Memeriahkan Lomba 17 An Kepada Karang Taruna di Desa Palrejo Venrique Arya Santosa; Mochammad Alief Mahardika; Suesthi Rhayuningsih; Achmad Rijanto; Dicki Nizar Zulfika
Jurnal Pengabdian Cendekia Vol. 2 No. 1 (2026): In Press
Publisher : PT Pustaka Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71417/jpc.v2i1.77

Abstract

Kegiatan peringatan Hari Ulang Tahun (HUT) Kemerdekaan Republik Indonesia merupakan momentum penting yang identik dengan berbagai perlombaan rakyat. Karang Taruna sebagai organisasi kepemudaan berperan besar dalam menyukseskan acara tersebut. Namun, dalam praktiknya, masih ditemukan kendala dalam mengelola strategi komunikasi untuk menarik partisipasi masyarakat. Oleh karena itu, kegiatan pengabdian masyarakat ini dilakukan melalui pendampingan kepada Karang Taruna Desa Palrejo dalam merancang dan melaksanakan strategi komunikasi pemasaran sosial. Metode pelaksanaan meliputi observasi, sosialisasi, praktik pembuatan media promosi (poster, brosur, media sosial), serta inovasi pembuatan photo booth untuk menarik minat masyarakat. Hasil kegiatan menunjukkan adanya peningkatan keterampilan Karang Taruna dalam memanfaatkan media komunikasi, meningkatnya partisipasi warga dalam lomba, serta terciptanya suasana meriah pada peringatan HUT RI. Dengan demikian, pendampingan ini dapat menjadi model strategi pemberdayaan pemuda desa dalam mengelola komunikasi pemasaran sosial.