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FINANCIAL DUE DILIGENCE AKUISISI CITIBANK N.A., INDONESIA OLEH PT BANK UOB INDONESIA Sharon Wong; Destya Wiranata; Angelique Jocelyn; Natasya Mintarja; Nanik Linawati
MANAJEMEN DEWANTARA Vol 9 No 2 (2025): MANAJEMEN DEWANTARA
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/md.v9i2.19595

Abstract

This study aims to explain the changes in profitability and compare the company value of Citibank, N.A., Indonesia before and after being acquired by PT Bank UOB Indonesia and to see financial due diligence and whether PT Bank UOB has done the right strategy. Profitability is measured by the ratio of Net Profit Margin, Return On Equity, and Return On Asset. The research method used is a quantitative approach with a comparative research type. The result of this study is that after the acquisition in 2022 there was a significant decrease in 2024 in Net Profit Margin (NPM) between before the acquisition and after the acquisition, besides that there was a decrease in Return On Assets (ROA) and also Return On Equity (ROE). Therefore, no financial synergy exists through the acquisition of Citibank, N.A., Indonesia by PT Bank UOB Indonesia.
FAKTOR YANG MEMPENGARUHI MINAT PENGGUNAAN DIGITAL BANKING DI KALANGAN GENERASI Z KOTA SURABAYA DENGAN MENGGUNAKAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL Sharon Wong; Destya Wiranata; Angelique Jocelyn; Clarissa Amanda Polandauw; Ansella Jovita; Nanik Linawati
MANAJEMEN DEWANTARA Vol 9 No 1 (2025): MANAJEMEN DEWANTARA
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/md.v9i2.19654

Abstract

The main aim of this study is to investigate the factors that influence the adoption of digital banking within the Generation Z age range, especially factors such as perceived ease of use and perceived usefulness. Thus, this research provides an in-depth insight of how these 2 factors affect one’s desire to adopt digital banking. This study is quantitative, with the use purposive sampling, targeting Generation Z digital banking users in Surabaya city with a sample size of 145 respondents. The data was acquired by creating a questionnaire in Google Form, which is then analyzed by the use of SmartPLS with the utilization of Structural Equation Modelling (SEM) method. The SEM method was used to test the relationship between the independent variables (perceived ease of use and perceived usefulness) and dependent variable (adoption of digital banking). The study’s findings depict that both perceived ease of use and perceived usefulness have significant influence towards Generation Z’s adoption of digital banking.
PENINGKATAN LITERASI KEUANGAN BAGI SISWA SMA MENGGUNAKAN METODE INTERACTIVE LEARNING Sharon Wong; Destya Wiranata; Mahersya Christiani Setiadiwiria; Natasya Mintarja; Ansella Jovita; Elena Erensia Soetandio; Nanik Linawati
INTEGRITAS : Jurnal Pengabdian Vol 9 No 2 (2025): AGUSTUS - DESEMBER
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat - Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/integritas.v9i2.6357

Abstract

Di zaman modern ini, pengetahuan finansial sangat penting untuk dimiliki oleh setiap individu. Pengetahuan mengenai mengelola keuangan pribadi harus ditanamkan dalam diri semua manusia sejak dini. Kegiatan pengabdian masyarakat di kelas X SOCIAL 2 Sekolah Menengah Atas Nation Star Academy telah dilakukan untuk mengatasi masalah kurangnya literasi keuangan di kalangan remaja usia 15-17 tahun. Metode pengajaran interactive learning digunakan untuk memberikan edukasi literasi keuangan ke para murid SMA, yang bertujuan untuk mendorong keaktifan para murid dalam berpartisipasi dalam pembelajaran. Pengabdian masyarakat dilakukan dalam tiga tahap, yaitu tahap persiapan untuk menentukan komunitas yang akan dilayani dan persiapan materi dan games yang akan dilakukan, tahap pelaksanaan aktivitas belajar-mengajar, dan tahap evaluasi yang dilakukan melalui games untuk melihat seberapa jauh para murid telah memahami materi. Hasil dari pengabdian masyarakat sangat memuaskan karena para murid yang awalnya tidak terlalu mengerti mengenai materi-materi yang diajarkan menjadi jauh lebih paham mengenai literasi keuangan, yang dibuktikan melalui keaktifan ketika memainkan games, dan perbandingan nilai pre-test dan post-test yang sangat baik. Melalui interactive learning, siswa-siswi kelas X SOCIAL 2 Sekolah Menengah Atas Nation Star Academy menjadi lebih melek finansial.