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The Implementation of Interactive Game-Based Media "Adventure Motion Track" to Improve Students' Fundamental Movement Skills in Physical Education Learning Through Differentiated Instruction at SDN Kampungdalem 4 Ridwan Ali Fahmi; Ruruh Andayani Bekti; Ali Masrofi
JURNAL ILMIAH NUSANTARA Vol. 2 No. 6 (2025): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v2i6.6577

Abstract

Physical education plays a crucial role in developing students' fundamental movement skills in elementary schools. However, the lack of variation in teaching methods often leads to low student participation and motivation. This study aims to implement and analyze the effectiveness of the interactive game-based media Adventure Motion Track in enhancing students' fundamental movement skills through differentiated learning at SDN Kampungdalem 4. This research employs a descriptive approach using both PTK. Data were collected through observations, interviews, and pre- and post-tests of fundamental movement skills. The results indicate that the implementation of Adventure Motion Track significantly improves students' fundamental movement skills. Furthermore, the game enhances student motivation, active participation, and social interaction in learning. In conclusion, this interactive game-based media is an effective and innovative teaching method in physical education. Through a differentiated learning approach, students can learn according to their abilities and needs, leading to more optimal learning outcomes.
Implementasi Media Permainan Edukatif Ular Tangga Untuk Meningkatkan Motivasi Peserta Didik Dalam Pembelajaran Pendidikan Jasmani Ditinjau Dari Prinsip Pengajaran Dan Asesmen di SDN Kampungdalem 4: Penelitian Tito Raka Nanda Amirunni’am; Ruruh Andayani Bekti; Ali Masrofi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.456

Abstract

This study aims to analyze the implementation of the educational board game "Snakes and Ladders" in enhancing students' learning motivation in Physical Education at SDN Kampungdalem 4, viewed from the principles of teaching and assessment. The research employs a PTK approach using observation, interviews, and documentation techniques. The findings indicate that the Snakes and Ladders game creates a more enjoyable learning environment, increases student engagement, and strengthens conceptual understanding through experiential learning. From a teaching perspective, this educational game supports active and collaborative learning, while from an assessment standpoint, it helps teachers evaluate students' comprehension in a more natural and less burdensome way. Thus, the Snakes and Ladders educational game can be considered an innovative strategy to enhance student motivation and improve the effectiveness of Physical Education learning in elementary schools.