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Perancangan Prototype Aplikasi Review Produk dan Jasa Berbassis Web Anranur Uwaisy Marchiningrum; Budiawan, Reza; Satria Praditha, Villy; Harry Prayogo, Ario
Jurnal Ilmiah Teknik Informatika dan Komunikasi Vol. 5 No. 3 (2025): November: Jurnal Ilmiah Teknik Informatika dan Komunikasi 
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juitik.v5i3.1084

Abstract

Reviewing goods and services is an activity carried out to help provide information between users or reviewers about goods and services. However, in Indonesia there is still little attention and lack of interest in review activities, so that information about goods and services is still difficult to obtain. The solution provided is to create a web-based application that can help provide information about goods and services. This study designs a prototype of a web-based goods and services review application. This application provides various review information about goods and services. The creation of this application will be divided into several modules, such as the admin module, reviewer module, sponsor module, basic module and social network. The admin module is a module that contains data management carried out by the admin and the settings contained in this application. Meanwhile, the reviewer module explains the features that will be used by users. The sponsor module contains features that can be used by the sponsor. In addition, there are basic modules and social networks that function as communication links between users. This application uses the SDLC (Systems Development Lifecycle) method with a waterfall model and is made using the codeigniter framework.
Desain, Implementasi Dan Evaluasi Sistem Informasi Penggajian Di Universitas Berbasis Web Villy Satria Praditha; Ario Harry Prayogo; Anranur Uwaisy Marchiningrum; Feddy Dea Reskyadita; Nurjayanti Nurjayanti; Utami Kusuma Dewi; Ryan Lingga Wicaksono
Jurnal Informasi, Sains dan Teknologi Vol. 7 No. 1 (2024): Juni: Jurnal Informasi Sains dan Teknologi
Publisher : Politeknik Negeri FakFak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/isaintek.v7i1.183

Abstract

The university's payroll process includes information about various employees, including lecturers and administrative employees with varying details such as personal data, position and salary information. This research is focused on rebuilding the payroll application due to several shortcomings or challenges associated with the existing application. This research presents a detailed investigation into the design, implementation, and evaluation of a payroll application tailored for the university environment. This research covers main aspects such as use case analysis, relational database schema, application display and testing. Use case analysis begins with identifying and understanding the various scenarios and requirements specific to a university payroll system. Through thorough exploration of user roles, system functionality. Relational database schemas are designed to efficiently store and manage complex payroll data, ensuring accurate and efficient processing. Compatibility testing plays an important role in ensuring the integration of payroll applications with existing systems. This research performs black-box testing to test application functionality and application compatibility testing with various hardware configurations, operating systems, and web browsers to ensure optimal performance and accessibility. The results of this research contribute to the advancement of payroll management and provide guidance for the development of deep payroll applications in universities.
Peningkatan Keterampilan Front-End Development melalui Pelatihan Tailwind CSS pada Siswa SMK IT Baitul Aziz Majalaya Alfian Akbar Gozali; Villy Satria Praditha; Anranur Uwaisy Marchiningrum; Miftahul Adnan Rasyid; Ario Harry Prayogo
The Proceeding of Community Service and Engagement (COSECANT) Seminar Vol. 5 No. 2 (2025): Prosiding COSECANT : Community Service and Engagement Seminar
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cosecant.v5i2.10349

Abstract

Perkembangan teknologi digital menuntut lulusan Sekolah Menengah Kejuruan (SMK) memiliki keterampilan yang relevan dengan kebutuhan industri, khususnya pada bidang front-end development. Namun, masih terdapat kesenjangan antara kompetensi siswa SMK dan tuntutan dunia kerja, terutama dalam penguasaan teknologi framework modern. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan front-end development siswa SMK IT Baitul Aziz Majalaya melalui pelatihan Tailwind CSS sebagai framework CSS berbasis utility-first yang banyak digunakan di industri. Metode pelaksanaan kegiatan meliputi tahap persiapan, pelaksanaan, monitoring dan pendampingan, serta evaluasi. Pelatihan dilaksanakan selama dua hari dengan pembagian materi sesuai tingkat kelas, yaitu pengenalan konsep dasar dan utility class untuk siswa kelas X serta penerapan lanjutan, responsivitas, dan mini project untuk siswa kelas XI. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan keterampilan siswa dalam membangun antarmuka web yang lebih rapi dan responsif, yang tercermin dari hasil mini project. Selain itu, hasil survei kepuasan menunjukkan bahwa sebagian besar peserta menilai materi dan pelaksanaan kegiatan sesuai dengan kebutuhan serta berharap kegiatan serupa dapat dilanjutkan. Kegiatan ini juga memperkuat kolaborasi antara perguruan tinggi dan sekolah dalam pengembangan pendidikan vokasional berbasis teknologi terkini. Dengan demikian, pelatihan Tailwind CSS dapat menjadi salah satu solusi efektif untuk meningkatkan kesiapan kerja siswa SMK di bidang teknologi informasi.
Pelatihan Optimalisasi AI untuk Peningkatan Kompetensi Digital Guru SMK IT Baitul Aziz Alfian Akbar Gozali; Elvira Lailatuth Thohiroh; Villy Satria Praditha; Anranur Uwaisy Marchiningrum; Ario Harry Prayogo
Jurnal Pengabdian Masyarakat Bangsa Vol. 4 No. 3 (2026): Mei
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v4i3.4262

Abstract

Kegiatan pengabdian mayarakat ini bertujuan untuk meningkatkan kompetensi digital guru SMK IT Baitul Aziz melalui pelatihan optimalisasi kecerdasan buatan (AI) dalam pembelajaran. Kegiatan dilakukan dengan lima tahapan, yaitu: persiapan, pelaksanaan pelatihan, monitoring dan pendampingan, evaluasi, serta publikasi. Pelatihan disampaikan secara luring melalui metode interaktif, diskusi kelompok, dan praktik langsung berbasis studi kasus. Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan guru dalam menerapkan AI pada pembelajaran. Berdasarkan umpan balik, 76,5% peserta menyatakan materi sesuai kebutuhan, 82,4% menyebut materi mudah dipahami, dan 88,2% puas terhadap pelayanan. Keberhasilan ini menunjukkan bahwa pendekatan pelatihan yang sistematis dan kolaboratif efektif dalam mendorong adopsi teknologi pendidikan. Kegiatan ini juga mendorong terbentuknya komunitas belajar digital dan menjadi model untuk sekolah lain dalam mengadopsi pembelajaran berbasis AI.
Web Application Review of Goods and Services for Reviewer Module Anranur Uwaisy Marchiningrum; Reza Budiawan; Villy Satria Pradithae; Ario Harry Prayogo
G-Tech: Jurnal Teknologi Terapan Vol 10 No 1 (2026): G-Tech, Vol. 10 No. 1 January 2026
Publisher : Universitas Islam Raden Rahmat, Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70609/g-tech.v10i1.8742

Abstract

Online reviews of goods and services are essential in supporting informed consumer decision-making; however, user participation in review activities in Indonesia remains limited, resulting in fragmented and less credible information. This study aims to design and develop a web-based social application, namely the Reviewing Goods and Services Web Application (RIPIU), focusing on the reviewer module to support structured, interactive, and experience-based reviews. The application was developed using the Software Development Life Cycle (SDLC) with the waterfall model, including needs analysis, system design, implementation, and functional testing. Data collection was conducted through interviews, questionnaires, and comparative analysis of existing review platforms. The results indicate that the reviewer module was successfully implemented with key features such as review creation and management, goods and services search, question-and-answer interaction, profile customization, and a reward mechanism for active reviewers. Black box testing confirms that all system functionalities operate according to specified requirements. This research contributes an applied web-based review system that enhances user engagement and provides comprehensive product and service information, supporting the practical implementation of social-based information systems in the e-commerce domain.
Implementasi Mading Digital Berbasis Cloud di SMA Pasundan 4 Bandung Rio Korio Utoro; Alit Y Eskaluspita; Lisda Meisaroh; Jimmy Ruben Sihombing; Anranur Uwaisy Marchiningrum; Hanang Priambodo; Wiwin Ratna Sari; Tubagus Putra Azhara
Science and Technology: Jurnal Pengabdian Masyarakat Vol. 3 No. 3 (2026): September
Publisher : CV. Science Tech Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69930/scitec.v3i3.844

Abstract

Transformasi digital mendorong sekolah untuk mengembangkan media komunikasi yang lebih efektif, cepat, dan adaptif. Namun, SMA Pasundan 4 Bandung masih menggunakan majalah dinding konvensional berbasis kertas yang memiliki keterbatasan dalam penyebaran informasi, seperti proses pembaruan yang lambat, biaya operasional yang relatif tinggi, serta rendahnya daya tarik bagi peserta didik. Kegiatan Pengabdian kepada Masyarakat ini bertujuan mengimplementasikan majalah dinding digital berbasis cloud sebagai media informasi sekolah sekaligus meningkatkan kapasitas guru dan siswa dalam pengelolaan konten digital. Metode pelaksanaan menggunakan pendekatan Service Learning yang meliputi analisis kebutuhan, difusi IPTEKS melalui pengembangan dan implementasi sistem, pelatihan, pendampingan, evaluasi, serta diseminasi hasil. Hasil kegiatan menunjukkan bahwa sistem mading digital berhasil diimplementasikan dan mampu menyajikan informasi secara real-time, meningkatkan efektivitas komunikasi internal sekolah, serta mendukung penerapan konsep paperless school. Pelatihan dan pendampingan juga berhasil meningkatkan kompetensi guru dan siswa dalam mengelola sistem secara mandiri. Evaluasi menunjukkan bahwa mayoritas peserta memberikan respons positif terhadap kualitas program dan berharap kegiatan serupa dapat dilanjutkan. Dengan demikian, implementasi mading digital berbasis cloud menjadi solusi yang efektif dan berkelanjutan dalam mendukung transformasi digital serta penguatan literasi digital di lingkungan sekolah.