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Exploring the Indonesian Judicial System: Design and Development of 2D Assets for Video Games Using Research and Development Methodology Wibowo, Tony; Evans, Felix; Livianti, Fiona; Syahputra, Bayu
Judikatif: Jurnal Desain Komunikasi Kreatif Vol. 6 No. 2 (2024): Vol. 6 (2024) No. 2
Publisher : fakultas Desain Koomunikasi visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/judikatif.v6i2.214

Abstract

Indonesia’s judicial system is a complex structure filled with intricate elements that make it a whole institution for administering justice. Video games can allow people to engage with it and help explore Indonesia's judicial system interactively and uniquely. 2D assets significantly impact video games as they can enhance the playing experience and overall quality of the game. The present study aims to design and develop 2D game assets for the development of a video game based on the Indonesian judicial system The development process of the 2D assets will utilize a research and development methodology to ensure that the designed assets not only meet aesthetic standards but also accurately reflect the cultural and procedural aspects of the judicial system, thereby enriching the educational value of the game. Through this, we posit that the video game can serve as an effective tool for educating the younger generation about the Indonesian judicial system and potentially inspire interest in the field of law and justice.