A.A Bagus Suryantara
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The Effectiveness of Virtual Reality-Based Balinese Gamelan Selonding (Gambling) Music On Anxiety And Blood Pressure In The Elderly A.A Bagus Suryantara; Wina Sani, Ari; Made Hendra Wijaya, I
International Journal of Health and Pharmaceutical (IJHP) Vol. 5 No. 4 (2025): November 2025 ( Indonesia - Thailand)
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijhp.v5i4.450

Abstract

Aging brings with it the consequence of an increase in various cardiovascular diseases, one of which is hypertension. Long-term use of antihypertensive drugs can cause various side effects, one of which is mental changes, thus non-pharmacological therapies such as music therapy are needed. There are many types of music therapy that can be applied, one of which is traditional music (gamelan). There are inconsistencies in previous research, so a combination of Balinese gamelan selonding music therapy with VR or Virtual Reality is needed. VR has become one of the leading innovations in the field of health and wellness, especially in the context of therapy and rehabilitation. The purpose of this study is to determine the effectiveness of VR-based Balinese gamelan selonding music therapy in reducing anxiety and blood pressure in the elderly with hypertension. The research method uses a quasi-experimental pre-post control group design. The sampling technique is purposive sampling according to inclusion and exclusion criteria. The instruments in this study used an anxiety questionnaire, tensimeter, MP3/handphone, earphones and a VR Box. The results of this study show that the provision of VR-based Balinese gamelan selonding music therapy can reduce anxiety and blood pressure in the elderly.
ANALISIS TINGKAT PENGETAHUAN DAN PERILAKU DALAM MENGKONSUMSI VITAMIN D3 DAN E PADA KONSUMEN DI APOTEK X BADUNG Ika Indah Indraswari, Putu; Ayu Apriliani; A.A Bagus Suryantara
Journal Pharmactive Vol. 4 No. 2 (2025): Jurnal Pharmactive Oktober
Publisher : Institut Teknologi dan Kesehatan Bintang Persada

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Abstract

Vitamins are organic substances that cannot be synthesized by the body and are classified into fat-soluble and water-soluble types. Vitamins D3 (cholecalciferol) and E (tocopherol) are among the most frequently consumed by the public to meet daily nutritional needs and support immune function. This study aimed to analyze the level of knowledge and behavior of respondents regarding vitamin consumption and to examine the influence of age and last education level on these two variables. This research employed a prospective method with a quantitative approach. A total of 86 respondents were selected using purposive sampling. Data were collected using structured questionnaires and analyzed using SPSS software with the Chi-Square test. The results showed that there was no significant relationship between knowledge level and either age or education level (p > 0.05). However, there was a significant relationship between behavior and age (p < 0.05), while no relationship was found between behavior and education level (p > 0.05). These findings indicate that age plays an important role in shaping vitamin consumption behavior, although it does not directly influence knowledge. Meanwhile, the last level of education does not significantly affect either knowledge or behavior. An educational approach that takes age into account as a dominant factor is needed to improve behavior regarding vitamin consumption.