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NUSANTARA ARTWORK AND ITS APPLICATIONS: A REVIEW OF TRADITIONAL ART PRACTICES AND CONTEMPORARY INNOVATIONS Ramadhani, Dhika; Handriyotopo
Arty: Jurnal Seni Rupa Vol. 14 No. 1 (2025): Regular Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v14i1.16175

Abstract

Indonesian art has a rich and varied heritage, but in the current modern era, traditional art faces challenges to maintain its relevance. In the midst of the dynamics of social, economic and cultural change, artists and practitioners or art enthusiasts are starting to look for new ways to update things so that they become better or function optimally again and apply traditional arts in today's context. This study explores how traditional arts such as shadow puppetry, batik, masks, and other traditional performing arts are adapted, updated, and applied in various contemporary contexts. Through observations with artists, field research, and literature analysis, researchers identified various strategies and approaches used by artists in facing these challenges. This research aims to conduct a review of traditional Indonesian art practices and contemporary innovations that have emerged in their application today. The method used is descriptive qualitative and the study results show that there are various ways in which traditional art in the archipelago is revived, one of which is through interdisciplinary collaboration, integration of modern technology, educational and participatory approaches, as well as an emphasis on local values ​​and sustainability. The conclusion of this study is that Indonesian art remains a rich and relevant source of inspiration in facing challenges and opportunities in the world of contemporary art. This study makes an important contribution to understanding the application of traditional art in the archipelago to contemporary innovation.
KAJIAN VISUAL MANGA MATRIX PADA DESAIN KARAKTER GAME DREADOUT Dhika Ramadhani Hikmawan; Handriyotopo
Journal of Innovation Research and Knowledge Vol. 4 No. 12: Mei 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jirk.v4i12.10184

Abstract

Seiring dengan perkembangan zaman, media semakin luas cakupannya seperti dalam industri game. DreadOut merupakan sebuah game horror garapan Digital Happiness yang memiliki latar Budaya Indonesia yang dikenal dengan visual khasnya. Penelitian ini memiliki tujuan untuk menganalisis bagaimana elemen-elemen Manga Matrix yang tercermin dalam karakter pada game menciptakan kesan estetika dan naratif yang kuat. Metode yang digunakan dalam penelitian ini adalah kualitatif deskriptif dengan analisis Manga Matrix untuk mengidentifikasi elemen pada karakter yang terdiri dari form matrix, costume matrix dan personality matrix. Karakter yang dikaji merupakan tiga karakter makhluk halus yaitu pocong warrior, genderuwo dan babi ngepet. Hasil penelitian menunjukkan bahwa DreadOut mengadopsi beberapa elemen dari Manga Matrix seperti penggunakaan bentuk tubuh, kostum yang digunakan dan kepribadian dari karakter. Kesimpulan dari penelitian ini berupa adanya adaptasi Manga Matrix dalam desain karakter DreadOut memberikan daya tarik visual yang unik, sekaligus memperkuat identitas game dalam industri horror. Temuan ini juga memberikan wawasan bagi desainer game dalam menciptakan karakter dengan estetika yang menarik dan relevan dengan budaya serta pasar targetnya.