Azzahra, Fahira
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Pengaruh Application Quality dan Competitive Price terhadap Online Repurchase Intention pada Pengguna Aplikasi NusaTrip di Indonesia Azzahra, Fahira; Widjajanta, Bambang; Lisnawati, Lisnawati
Strategic : Jurnal Pendidikan Manajemen Bisnis Vol 25, No 2 (2025): Strategic
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/strategic.v25i2.89311

Abstract

This study aims to determine the influence of application quality and competitive price on online repurchase intention on NusaTrip application users. The type of research used is descriptive and verificative with a quantitative approach. The sample used in this study amounted to 350 respondent. The data obtained were processed statistically using the Structural Equation Modeling (SEM) method. The results of this study show that application quality and competitive price have a positive and significant influence on online repurchase intention. This is evidenced by the C.R. value being greater than 1,967 and the P value being less than 0,05. This statement can be assumed that the better the company pays attention to application quality and competitive price, the better the online repurchase intention that appears in consumers for the company.
Pengembangan Pop-UP Book Digital Berbasis PowerPoint “PUNAH” Kisah Nabi Nuh A.S. Pembelajaran PAI Kelas 2 SD Viranti, Nuzha; Azzahra, Fahira; Nurul Muna, Siti Maemunah; Aeni, Ani Nur
YASIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i3.5491

Abstract

In the digital era, technological advancements pose challenges in education, particularly in providing innovative and interactive learning media. Islamic Religious Education (PAI) in elementary schools still relies heavily on conventional methods such as lectures and textbooks, which often fail to engage students effectively. As a result, students' interest and understanding of the subject matter remain suboptimal. Therefore, innovative and interactive learning media are needed to enhance student engagement in the learning process. This study aims to develop a PowerPoint-based Digital Pop-Up Book, named "PUNAH", as an interactive learning medium for second-grade elementary school students in PAI, focusing on the story of Prophet Nuh (Noah). The research employs the Design and Development (D&D) approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through expert validation by subject matter and media specialists, as well as trials involving teachers and students. The research findings indicate that this Digital Pop-Up Book is highly suitable as a learning medium based on its clarity of content, visual appeal, ease of use, and effectiveness in enhancing students' understanding. The use of this medium has been proven to increase student engagement in learning while also assisting teachers in delivering material in a more engaging and interactive manner. In conclusion, the development of this PowerPoint-based Digital Pop-Up Book serves as an innovative solution to improve the quality of PAI learning in elementary schools, particularly in presenting the stories of the Prophets in a more engaging way for students.