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Rancang Bangun Game Pet Venture Quest Menggunakan Game Development Life Cycle (GDLC) untuk Mendukung Pembelajaran Motorik Anak Baharuddin, Muh. Yassar Afaaf; Zulfajrin, Zulfajrin; Irmayana, Andi; Arifin, Suci Ramadhani
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 8 No 1 (2024): Jurnal Esensi Infokom : Jurnal esensi sistem informasi dan sistem komputer
Publisher : Lembaga Riset dan Pengabdian Masyarakat Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v8i1.766

Abstract

Education for children in the digital era increasingly emphasizes the development of learning solutions, particularly through educational games. These games provide an interactive learning experience and support the motor skills development of elementary school-aged children. The Game Development Life Cycle (GDLC) approach is crucial in the development of effective educational games. This research designed “Pet Venture Quest” using the GDLC approach, with the aim of supporting children's motor skill development and measuring its positive impact. The results of this study are expected to provide guidance for educational game developers and education practitioners in maximizing technology to support children's motor skill development through games.
Rancang Bangun Game Pet Venture Quest Menggunakan Game Development Life Cycle (GDLC) untuk Mendukung Pembelajaran Motorik Anak Baharuddin, Muh. Yassar Afaaf; Zulfajrin, Zulfajrin; Irmayana, Andi; Arifin, Suci Ramadhani
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 8 No 1 (2024)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v8i1.766

Abstract

Pendidikan anak-anak di era digital semakin menitikberatkan pada pengembangan solusi pembelajaran, terutama melalui game edukasi. Game ini memberikan pengalaman belajar yang interaktif dan mendukung keterampilan motorik anak-anak di usia sekolah dasar. Pendekatan GDLC sangat penting dalam pengembangan game edukasi yang efektif. Penelitian ini merancang ”Pet Venture Quest” dengan pendekatan GDLC, tujuannya untuk mendukung pembelajaran motorik anak-anak dan mengukur dampak positifnya. Hasil penelitian ini diharapkan memberikan panduan bagi pengembang game edukasi dan praktisi pendidikan dalam memaksimalkan teknologi untuk mendukung perkembangan motorik anak-anak melalui game.