Claim Missing Document
Check
Articles

Found 2 Documents
Search

Evaluating User Experience of a Virtual Reality-Based Adaptive Learning Application on Chemical Compound Structures for High School Students Setiawan, Esther Irawati; Machfudin, Mohammad Farid; Saputra, Daniel Gamaliel; Santoso, Joan; Gunawan, Gunawan; Kusuma, Samuel Budi Wardhana
International Journal of Engineering, Science and Information Technology Vol 5, No 4 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i4.1445

Abstract

Recognizing the significant spatial visualization challenges that high school students face in understanding abstract chemical compound structures—a limitation often inherent in conventional teaching methods based on 2D diagrams—this research presents the comprehensive development and user experience (UX) evaluation of an innovative adaptive learning application in Virtual Reality (VR). The application, developed using the Unity 3D engine and configured via XR Plugin Management to ensure broad hardware compatibility, places students in an interactive virtual laboratory. Within it, students can directly manipulate meticulously designed 3D atomic models to build molecules, observe the formation of covalent and ionic bonds, and interact with dynamic chemical processes. Its key innovation is the integration of an intelligent adaptive learning algorithm, which utilizes a Firebase cloud database to analyze user performance metrics—such as accuracy, completion time, and recurring areas of difficulty. Based on this data, the system dynamically personalizes learning pathways by recommending remedial content or more challenging topics. Furthermore, assessment materials such as quizzes were efficiently generated using large language models (LLMs) to ensure relevance and quality. An in-depth UX evaluation was conducted with high school students using a mixed-methods approach, combining standardized questionnaires to quantitatively measure metrics like usability, engagement, and satisfaction, with qualitative feedback sessions for contextual insights. The results indicate a highly positive user experience; participants reported that the ability to directly manipulate molecules in 3D space significantly enhanced their conceptual understanding, bridging the gap between theory and visualization. The adaptive system was highly valued for its ability to adjust to individual learning paces, which was shown to boost confidence and reduce frustration. This research provides strong evidence that VR-based adaptive learning platforms are powerful pedagogical tools, capable of transforming chemistry education by making complex scientific concepts more accessible, engaging, and comprehensible.
Recommender System Based on Social Network Analysis of Student Workshop and Event Activities Compared to GPA and Department Setiawan, Esther; Santoso, Joan; Cahyadi, Billy Kelvianto; Afandi, Acxel Derian; Saputra, Daniel Gamaliel; Ferdinandus, FX; Fujisawa, Kimiya; Purnomo, Mauridhi Hery
JOIV : International Journal on Informatics Visualization Vol 9, No 3 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.3.2943

Abstract

This research uses social network connections and academic data to create a recommender system that helps students choose seminars and events that suit their interests. The aim is to address the issue of students' hesitation in selecting activities. This project investigates the use of social network analysis (SNA) to provide individualized suggestions by analyzing student involvement in workshops and events, as well as their grade point average (GPA). The materials contain student data gathered between 2018 and 2023 from Institut Sains dan Teknologi Terpadu Surabaya (ISTTS), emphasizing the student's social media interactions and event participation. Metrics like centrality are employed to identify prominent nodes inside the network, and the approach combines graph-based SNA and cosine similarity for event recommendation. The network of student involvement in events was represented by a dataset comprising 2,293 edges and 602 nodes. The results show that the relevance of recommendations is improved when social network data is integrated with GPA, rather than GPA-based systems alone. The system identified key nodes, such as specific lectures, that significantly impacted student involvement and were rated highly in terms of centrality. Future research implications recommend expanding the dataset to encompass a broader range of events and refining the algorithm by including content-based filtering. The system's application is not limited to educational environments; it may also be tailored for career counselling or professional development.