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Implementasi Augmented Reality dan 3D sebagai Media Pengenalan Mobil Listrik Fusena Evo.4 Trisnawati, Ersalina
JEECAE (Journal of Electrical, Electronics, Control, and Automotive Engineering) Vol. 9 No. 2 (2024): JOURNAL OF ELECTRICAL, ELECTRONICS, CONTROL, AND AUTOMOTIVE ENGINEERING (JEECAE
Publisher : Pengelolaan Penerbitan Publikasi Ilmiah (P3I) Politeknik Negeri Madiun

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Abstract

Mobil listrik Fusena Evo.4 dari Politeknik Negeri Madiun telah menarik perhatian melalui berbagai kompetisi dan acara pameran. namun, pengenalan mobil ini masih mengandalkan media cetak dan penyampaian langsung, yang tidak efisien untuk jumlah pengunjung yang banyak. Oleh karena itu, diusulkan untuk mengimplementasikan Augmented Reality dengan memanfaatkan teknologi kode QR. Augmented Reality memungkinkan tampilan objek dalam bentuk tiga dimensi secara virtual, memberikan pengalaman interaktif kepada pengunjung. Tujuan dari kombinasi Augmented Reality dan kode QR untuk dapat memberikan akses cepat dan detail terhadap mobil listrik, serta meningkatkan pemahaman dan kesadaran masyarakat tentang kendaraan ramah lingkungan. Penggunaan kode QR sebagai pintu masuk ke dalam Augmented Reality juga bertujuan memudahkan akses informasi. Metode pengembangan yang digunakan adalah Metode Luther-Sutopo, yang melibatkan enam tahap: Konsep, Perancangan, Pengumpulan Bahan, Pembuatan, Pengujian, dan Pendistribusian. Hasil dalam penelitian ini adalah sebuah media pengenalan berbasis android yang didalamnya dapat menampilkan mobil listrik Fusena Evo.4 dalam bentuk 3D serta memanfaatkan Augmented Reality sehingga objek 3D dapat dilihat secara nyata pada lingkungan fisik. Media pengenalan mobil listrik Fusena Evo.4 ini dikembangkan melalui software Unity dan Vuforia sebagai database, serta Blender untuk pembuatan 3D model.
Analyzing Variances in User Story Characteristics: A Comparative Study of Stakeholders with Diverse Domain and Technical Knowledge in Software Requirements Elicitation Trisnawati, Ersalina; Raharjana, Indra Kharisma; Taufik, Taufik; Basori, Ahmad Hoirul; Alghanmi, Nouf Atiahallah; Mansur, Andi Besse Firdausiah
Journal of Information Systems Engineering and Business Intelligence Vol. 10 No. 1 (2024): February
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/jisebi.10.1.110-125

Abstract

Background: In Agile software development, an essential initial stage is eliciting software requirements. This process engages stakeholders to achieve comprehensive results. However, a common issue is the variance in domain and technical knowledge among stakeholders, potentially impacting the quality of software requirements elicitation. Objective: Understanding the characteristics of user stories produced by stakeholders becomes crucial, particularly considering the differences in domain and technical knowledge. This study aims to compare the characteristics of user stories generated by stakeholders with varying backgrounds in domain and technical expertise. Methods: The initial step involves categorizing respondents into distinct stakeholder groups. Three stakeholders are involved in this study, constituting a combination of those with high and low technical and domain knowledge. Subsequently, data collection of user stories is conducted across various case studies. Finally, the acquired user stories are analyzed for further insights. Results: The analysis reveals variations in user stories generated by the three stakeholder categories across the three case studies. Stakeholders with domain knowledge tend to focus on 'what' aspects with task elements and 'why' aspects with hard-goal elements. Meanwhile, technical knowledge crafts user stories with capability elements in the 'what' aspect. Utilizing the QUS framework, it is evident that technical knowledge consistently produces a higher number of high-quality user stories across all quality categories, Conclusion: The contribution offered by this study lies in determining the distinct characteristics of user stories produced by different types of stakeholders, focusing on disparities in domain and technical knowledge. The study highlights the comparison of various characteristics of user story elements, such as hard-goals, soft-goals, tasks, or capabilities, and assesses the quality of user stories based on the user story framework. Additionally, it endorse the importance of process innovation in shaping the requirements gathering process and subsequently influencing the quality of user stories.   Keywords: User story, Agile Software Development, Requirements Elicitation, Stakeholder, Domain Knowledge, Process Innovation