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Implementation of COBIT Framework in Improving IT Governance at Indomaret Daud, Excel; Pepriyani, Nor Lintang; Adriani, Adella; Sabrila, Trifebi Shina; Latif, Abdul; Lindawati, Ratna
INSTALL: Information System and Technology Journal Vol 1 No 3 (2024): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33859/install.v1i3.798

Abstract

This study aims to evaluate the implementation of the COBIT 5 framework in improving information technology governance at Indomaret, one of the largest minimarket chains in Indonesia. COBIT is an internationally recognized framework for IT management and governance that provides structured guidance to ensure that information technology supports business objectives and delivers optimal value. The method used in this study is a case study with a qualitative approach. Dara were collected through in-depth interviews with relevant staff at Indomaret, as well as document analysis and direct observation. The data analysis was conducted to evaluate the alignment between IT processes in Indomaret with best principles and practices proposed by COBIT, specifically in the EDM02 (Ensure Benefits Delivery) and APO06 (Manage Budget and Cost) domains. The evaluation results indicated a gap of 1.39 in the EDM02 domain and 1.15 in the APO06 domain. With an overall average gap score at level 4, it means that at Indomaret, in the EDM02 and APO06 process domains, the findings show that the processes are managed, and the results are determined, controlled, and maintained. For future research, additional process domains in both the governance and management areas could be included, allowing for a more comprehensive audit process using the COBIT framework.
Three-Dimensional Animation Design for the Local History Animation "The Origins of Banjarmasin City" Bie, Kalistowen; Daud, Excel; Suliana, I Made; Sabrila, Trifebi Shina; Mambang
Jurnal Ilmiah Multimedia dan Komunikasi Vol 10 No 2 (2025): JIMK Vol. 10 No. 2 (2025)
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jimk.v10.i2.583

Abstract

The preservation of local history in the digital era requires innovative and interesting media, especially for the younger generation. This study documents the process of designing and producing a 3D animated film entitled "The Origin of the City of Banjarmasin" using Blender software. The project development method includes four main stages: historical exploration, pre-production, production, and post-production. The project produced a short animated film consisting of four key scenes that represent the thematic narrative of Banjarmasin's history, starting from life in a river village to its evolution into a modern city. In production, a hybrid approach is used by combining manual 3D modeling and the utilization of asset templates from open source for efficiency. The results of this project show that Blender is an effective tool for creatively visualizing historical content. 3D animation has proven to have strong potential as an educational medium to revitalize and convey local cultural heritage visually, interactively, and attractively to the digital generation. Three-dimensional visualization allows audiences to experience the historical atmosphere more deeply than conventional media, while opening up more engaging and memorable learning opportunities.