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Peningkatan Pemahaman Konsep dan Hasil Belajar Siswa Menggunakan Media Kantong Bilangan pada Materi Nilai Tempat di Kelas 2 SDN 2 Ampenan Parizka, Nindy Nursilva; Suwasa Astawa , I Made; Khaer, Fikratul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 3 (2025): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.932

Abstract

The low learning outcomes of students in mathematics are caused by the teacher’s inability to create an engaging learning process. This Classroom Action Research (CAR) aims to examine whether the use of number pocket media can improve students’ conceptual understanding of place value material. The research was conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The subjects of this study were 21 second-grade students at SDN 2 Ampenan. Data were collected through tests and observation sheets, and analyzed both quantitatively and qualitatively. The results showed a significant improvement in students’ understanding of the place value concept, which directly impacted their learning outcomes. The average score of students’ conceptual understanding increased from 68.25 in the first cycle to 82.86 in the second cycle, while the average learning outcome rose from 70.37 in the first cycle to 85.24 in the second cycle, with a mastery level reaching 85.7%. This improvement demonstrates that the use of number pocket media is effective in helping students better understand the concept of place value, thereby enhancing their overall learning achievement.
Efektivitas Les Literasi dalam Meningkatkan Kemampuan Membaca Siswa SDN 2 Ampenan Qalby, Nurul; Astawa, I Made Suwasa; Khaer, Fikratul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1344

Abstract

This study aimed to examine the effectiveness of a reading literacy tutoring program in improving students’ reading skills at SDN 2 Ampenan. The subjects of the study consisted of 16 students, including 7 third-grade students, 5 fourth-grade students, and 4 fifth-grade students. The research employed Classroom Action Research (CAR) conducted in two cycles, with stages of planning, implementation, observation, and reflection. Research instruments included student activity observation sheets and reading skill tests covering five aspects: accurate word recognition, pronunciation accuracy, word completeness, reading fluency and proper intonation, and text comprehension. The results indicated a significant improvement in students’ reading skills, with the average score increasing from 56.4% in the pre-action stage to 85.2% in Cycle II, with the largest improvement observed in text comprehension (60%). Student activity also increased from 58.4% in the pre-action stage to 88.0% in Cycle II, moving from the “Adequate” to “Very Good” category. These findings align with previous studies in Indonesia, which emphasize that structured literacy instruction combined with intensive guidance can enhance students’ reading skills and learning motivation. Thus, reading literacy tutoring can be recommended as an effective instructional strategy to improve literacy in elementary schools.
Pemanfaatan Media Papan Kata dalam Meningkatkan Kemampuan Literasi Dasar dan Keaktifan Belajar Di Kelas I SDN 2 Ampenan Saputra, Sarjan; Astawa, I Made Sujwasa; Khaer, Fikratul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1371

Abstract

This study is a Classroom Action Research (CAR) conducted at SDN 2 Ampenan with the aim of improving first-grade students’ basic literacy skills and learning activeness through the use of word-board media. The study was motivated by the low level of students’ early reading skills, as many students still struggled to recognize letters and combine them into words. The research was carried out in two cycles, each consisting of the planning, implementation, observation, and reflection stages. The subjects of the study were 20 first-grade students. Data collection instruments included observation sheets, field notes, and reading skill tests. The results showed an improvement in students’ reading skills from Cycle I to Cycle II. In Cycle I, 12 students (60%) achieved mastery, while 8 students (40%) had not yet met the criteria. After revisions were implemented in Cycle II, the number of students who achieved mastery increased to 17 (85%), with only 3 students (15%) remaining below the standard. In addition, the use of word-board media was found to enhance students’ learning activeness, as evidenced by increased participation, enthusiasm, and confidence during reading activities. In conclusion, the use of word-board media is effective in improving basic literacy skills as well as promoting learning activeness among first-grade students at SDN 2 Ampenan.
Implementasi Aplikasi Happily Interactive Learning untuk Meningkatkan Hasil Belajar IPA Kelas VI Di SDN 02 Ampenan Maulida, Nurul; Astawa, I Made Sujwasa; Khaer, Fikratul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1355

Abstract

 The low science learning outcomes of sixth-grade students at SDN 02 Ampenan on the topics of the skeleton, joints, and muscles, with a mastery level of only 31.58%, indicate the need for more interactive and engaging learning media. This study aimed to improve science learning outcomes through the implementation of the Happily Interactive Learning application, which was specifically designed with various gamification features such as Cheerful Learning Materials, Trio Fun Assessment, Adventure Attendance, and Achievement Gallery. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model with two cycles involving 19 sixth-grade students at SDN 02 Ampenan. Data were collected through observation, learning outcome tests, and student response questionnaires, and were analyzed using descriptive qualitative and quantitative methods. The results showed a significant improvement in learning mastery from 31.58% in the pre-action stage to 78.95% in Cycle 1, reaching 100% in Cycle 2 with a class average of 83.68. The application also successfully enhanced students’ motivation and active participation, with 95% of students reporting that learning became more enjoyable. The implementation of the Happily Interactive Learning application proved effective as an innovative digital learning media capable of transforming science learning into a more interactive, meaningful, and enjoyable experience.