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An analysis of using games in learning English toward students’ vocabulary mastery in literature review Habibie, Ainsha Ainun; Saleh, Yuwin; Friyanto, Friyanto
Journal of English Teaching and Linguistic Issues (JETLI) Vol. 1 No. 1 (2022): Journal of English Teaching and Linguistic Issues (JETLI)
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.263 KB) | DOI: 10.58194/jetli.v1i1.61

Abstract

This research study aims to investigate the effect of game mastery in learning English toward students’ vocabulary. This research employed the qualitative method. The data sources of this research are the ten international indexed journals and two national indexed journals. There are many studies about the games for learning, but those articles focus on vocabularies. This study approved that the use of games affected students’ vocabulary mastery. By using the games in learning activities, the English teachers are to facilitate the students for improving their mastering in vocabulary. There are some games that can be used to enhance vocabulary skill. They are Scattergories Game, Digital Game Based Learning, Language Games (Crowspuzzle and so on particular primary school. Then, there are Hangaroo Game, and Digital Games for intermediate students. However, this study suggests to the next researcher to analyze deeply an advantage and disadvantage of games to improve students’ vocabulary. Because this study still has many limitations to explore the games.
Sistematik Literatur Review : Peran Multimedia Interaktif dalam Pelayanan Bimbingan Konseling Kelompok untuk Meningkatkan Literasi Digital Siswa Khaerani, Khaerani; Biahimo, Samin; Habibie, Ainsha Ainun; Bila, Selvi Febrilia; Djauhari, Usman; Salim, Sardi; Novian, Dian
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 10 No. 2 (2025): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v10i2.9616

Abstract

Penelitian ini bertujuan untuk mengkaji peran multimedia interaktif dalam pelayanan bimbingan konseling (BK) kelompok sebagai strategi untuk meningkatkan literasi digital siswa Madrasah Tsanawiyah (MTs), khususnya di MTS Al-Huda Kota Gorontalo. Metode penelitian yang digunakan adalah studi literatur sistematik dengan pendekatan kualitatif. Data diperoleh dari 74 artikel ilmiah yang dipublikasikan dalam rentang tahun 2020–2025 dan dianalisis menggunakan teknik bibliometrik serta metode sintesis tematik. Hasil penelitian menunjukkan bahwa penggunaan multimedia interaktif dalam layanan BK kelompok mampu meningkatkan keterlibatan siswa, memperkuat pemahaman konsep literasi digital, serta mendorong perkembangan keterampilan berpikir kritis dan etika digital. Temuan ini mengindikasikan bahwa multimedia interaktif dapat menjadi solusi strategis dalam pembelajaran abad 21 yang menekankan pada literasi teknologi, partisipasi aktif, dan pembentukan karakter digital. Penelitian ini juga merekomendasikan penerapan multimedia interaktif secara sistemik dalam program BK sekolah berbasis agama untuk membangun generasi yang melek digital dan bermoral.