Claim Missing Document
Check
Articles

Found 2 Documents
Search

Konstruksi Sosial Pengurangan Risiko Bencana Berbasis Masyarakat di Kawasan Ekonomi Khusus Mandalika Efendi, Iwan; Taqiuddin, Muh.; Evendi, Azhari
RESIPROKAL: Jurnal Riset Sosiologi Progresif Aktual Vol. 4 No. 1 (2022): Juni
Publisher : Prodi Sosiologi Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/resiprokal.v4i1.129

Abstract

The research is entitled " Social Construction of Community-Based Disaster Risk Reduction in the Mandalika Special Economic Zone ". Sengkol Village is one of the disaster-prone villages, especially in the hamlets of Gerupuk 1, Gerupuk 2, Ebangah which is located in the coastal area. The Village Disaster Preparedness Team (TSBD) was formed as a communitybased disaster risk reduction. This study uses the social construction theory of Peter L. Berger and Luckmann. This research uses a qualitative case study method. Research informants from the management of the Village Disaster Preparedness Team, the CONSEPSI field staff of the Caritas Germany program, and the village head of Sengkol, Central Lombok. Data collection techniques used structured interview techniques, field observations, and documentation results. The data analysis technique used is an interactive model from Milles and Habberman in three (3) ways, namely data reduction, data presentation,and conclusion drawing. The validity technique uses extended observations and triangulation methods to check the level of confidence. The results showed that based on the results of the analysis using social construction theory, Berger and Luckman Social construction are formed through 3 (three) dialectical processes, namely, first, externalization is reflected in the existence of local wisdom in the tsunami early warning system with the appearance of Layur fish on the beach, indicating that a disaster will occur. Second, the objectification process, through the rules for implementing disaster management and philosophical values so that it successfully legitimizes the existence of community-based disaster risk reduction. Third, the internalization process through primary socialization using the TSBD institution to mobilize the community in community-based disaster risk reduction. This becomes the capital in reducing disaster risk in Sengkol Village.
PERUBAHAN PERILAKU REMAJA PENGGUNA GAME FREE FIRE DI DESA PENITI KECAMATAN SEKADAU HILIR KABUPATEN SEKADAU Efendi, Iwan; Sikwan, Agus Sikwan; Prancisca, Stella
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 13, No 3 (2024): Maret 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v13i3.73253

Abstract

Mechanical progress can be felt both directly and indirectly. Recently, electronic games or what we usually call web-based games have experienced very rapid development. The main objective of this exploration is to understand changes in the behavior of the younger generation who use free fire games in Peniti, Sekadau Region, Sekadau Regime. This examination uses a subjective exploration strategy and the information gathering methods used are perception, meetings and documentation studies. The resource persons in this exploration are teenagers who play web-based games, guardians and educators. As a result of the exploration and discussions carried out by the creator, it is assumed that the way of behaving using web-based games by the younger generation makes teenagers have a positive and pessimistic way of behaving, more specifically the pessimistic way of behaving of teenagers who play internet games such as fixation, ignoring actual practice and become a protester. Apart from negative changes, web-based games also provide positive social changes such as preparatory fixation abilities, expansion of jargon abilities in English, further development of PC abilities, and preparation of the ability to work together in groups. Web-based games are mostly used for entertainment, but what happens is that online games are played unreasonably, causing social changes in the younger generation