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Enhancing Critical Thinking Skills in Pancasila and Civic Education through the Team Games Tournament Method and the Pancasila Smart Discovery Learning Model Rahayu, Sri; Kharis, Muhammad; Wahyuny, Indra
Lucerna : Jurnal Riset Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lucerna.v5i1.3289

Abstract

This classroom action research aimed to enhance the critical thinking skills of Grade IV students at Kebonsari 3 State Primary School in Malang City through the implementation of a combined Team Games Tournament method and Discovery Learning model, supported by Pancasila Smart interactive media. Pancasila Smart interactive media is a digital, quiz-based platform that incorporates the values of Pancasila and is designed to stimulate discussion, problem-solving, and decision-making in Pancasila and Civic Education learning. The research was conducted in three cycles, each comprising the stages of planning, implementation, observation, and reflection. Data were collected through interviews, observations, documentation, and tests, and were analyzed using the normalized gain formula to measure the effectiveness of improvements in learning outcomes between cycles relative to the maximum possible achievement. The findings revealed a consistent improvement in students’ critical thinking skills from the pre-cycle phase through cycles I, II, and III, with both average scores and normalized gain values increasing steadily across cycles. These results indicate that integrating the Team Games Tournament method and the Discovery Learning model, facilitated by Pancasila Smart interactive media, has strong potential to develop the critical thinking skills of primary school students. The practical implication of this study highlights the importance of incorporating educational game-based learning strategies with guided discovery approaches in Pancasila and Civic Education to strengthen the twenty-first-century competencies of primary school learners.
Application of Problem-Based Learning Model and Role Play Assisted by Moneybag Media to Improve Financial Literacy of Elementary School Students Rahayu, Sri; Salsabila, Helmina; Wahyuny, Indra
Pijar : Jurnal Penelitian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight : Lembaga Penelitian Pengembangan, Penerbitan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/pijar.v5i1.3281

Abstract

Financial literacy is a crucial life skill encompassing knowledge, attitudes, and behaviors related to managing finances wisely. However, the financial literacy level of second-grade students in Class 2A at State Elementary School Kebonsari 3 Malang City remains low. This study aims to enhance students’ financial literacy through the implementation of a Problem-Based Learning model integrated with the Role Play method, supported by the use of Moneybag media in the topic "Wise Use of Money." The research employs a Classroom Action Research (CAR) approach conducted over three cycles. Data were collected through observation, questionnaires, and documentation, and analyzed using descriptive quantitative methods. The findings indicate a progressive improvement in students’ financial literacy scores, increasing from an average of 63.14 in the first cycle to 66.57 in the second cycle. The integration of Moneybag media in the second cycle yielded a completion rate of 75%, surpassing the predetermined success criterion of 70%. Further enhancements in the third cycle, achieved through the incorporation of the Role Play method, resulted in a significant increase in the completion rate to 89.38%, categorized as very good. These results provide practical insights for elementary school educators in designing interactive and contextual financial literacy instruction. Theoretically, the study reinforces the effectiveness of combining Problem-Based Learning and Role Play in fostering foundational financial competencies among young learners.