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O Optimalisasi Bimbingan Belajar dalam Meningkatkan Hasil Belajar Siswa SD di Desa Sungai Kambat: Optimizing Tutoring Programs to Enhance Elementary School Students' Learning Outcomes in Sungai Kambat Village Wahidah, Wahidah; Zaitun, Siti; Mustaqimah, Umi; Sumiati, Sumiati; Noorsa'adatina, Noorsa'adatina; Winda, Winda; Fajrianor, Muhammad; Maulana, M. Fajar; Rizky, Muhammad; Rahman, Aulia
Kayuh Baimbai: Jurnal Pengabdian Masyarakat Vol 1 No 3 (2024): September : Kayuh Baimbai : Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) Universitas Nahdlatul Ulama Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69959/kbjpm.v1i3.24

Abstract

Kuliah kerja Nyata (KKN) program aims to encouraging  students to contribute directly to the community by implementing the Tri Dharma of Higher Education, one of which is through increasing student motivation and learning outcomes. Based on initial observations, the motivation and learning outcomes of elementary school students in Sungai Kambat Village are still low. This is due to the lack of reading, writing, and arithmetic skills possessed by students. For this reason, it is necessary to carry out tutoring activities as one of the Kuliah Kerja Nyata (KKN) programs to improve the motivation and learning outcomes of elementary school students. The method implemented through sequential stages consists of observation and interviews, licensing, implementation, and evaluation. This tutoring activity is carried out at the Real Work Lecture student post every morning from Monday to Thursday at 10:30-12:00 WITA by teaching material about reading, writing, and counting. The results of tutoring activities show that there is an increase in learning outcomes and learning motivation among elementary school students in Sungai Kambat Village. Tutoring activities can be an alternative to improving student motivation and learning outcomes in Sungai Kambat Village.
Pembuatan Animasi 2D Sebagai Media Promosi Wisata Goa Batu Hapu dengan Teknik Motion Graphic Menggunakan Metode MDLC: Making 2D Animation as a Tourism Promotion Media for Batu Hapu Cave using Motion Graphic Techniques Using the MDLC Method Risdayati, Sunni; Sofyar, Sofyar; Mustaqimah, Umi
Nusantara Journal of Science and Technology Vol 1 No 2 (2024): Published in November of 2024
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) Universitas Nahdlatul Ulama Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the province of South Kalimantan, there is an amazing tourist destination called Batu Hapu Cave, a cave formed by thousands of years of natural processes, decorated with stalactites and stunning rock formations. Apart from its beauty, this cave also has interesting historical and legendary value. However, promotional efforts carried out by the government and local communities through websites and oral stories are still less effective. Therefore, the author designed 2D animation using Motion Graphic techniques as a more attractive and effective promotional media. By utilizing the Multimedia Development Life Cycle (MDLC) method, this animation went through several phases, including conceptualization, design, material collection, assembly, testing and distribution. The animation was created using Adobe Illustrator and Adobe After Effects, and using SPSS to determine the results of the animated video. The results of tourist satisfaction with the resulting video reached 86.31%. This shows that the use of 2D animation with motion graphic techniques is effective in attracting the public and increasing tourist interest in Batu Hapu Cave. What must be paid attention to in a promotional video is the promotional message, visual details and animated movements.