Bunga Anindita Pramono
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Pengembangan Media Pembelajaran Komik Digital tentang Bipolar untuk Remaja Bunga Anindita Pramono; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.279

Abstract

This research is a digital comic-based learning media development research that discusses bipolar mental disorder. This study aims to produce digital comic-based learning media about bipolar disorder and also to provide adolescents with an understanding of bipolar and how adolescents can deal with bipolar sufferers. This study uses a type of research and development research design. The research procedure used is Borg and Gall's modified procedure which includes the following: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, ( 6) product trials, (7) product revisions. The results of the validation of learning media are: (1) media experts assess learning media as feasible with a value of 3,35. (2) based on the results of interviews, adolescents already understand and feel digital comics can help them to understand topics about mental health more easily.