Claim Missing Document
Check
Articles

Found 2 Documents
Search

Improving Students’ Vocabulary By Using Anagram Game Mariyani, Husna; Saputra, Ajah; Kinanti, Rini
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7596

Abstract

Vocabulary is important especially for ability to speak, listen, write, and read. In teaching and learning process, students less interest and monotonous method, causes students’ low vocabulary. In other words, anagram game can be used to solve the problem. The objective of the research is to find out the difference mean score of the students who are tough through anagram game and students who are tough without anagram game. This research applied quasi-experimental. The sample of the research were the students of 7-5 as experimental class and 7-3 as control class at SMP Negeri 3 Sampit. The data collection was used try-out, pre-test, treatment, and post-test. Based on the data gained, the students’ mean score of pre-test (52.22) in experimental class were lower than the mean score of pre-test (53.00) in control class. Meanwhile, the students’ mean score of post test (67.78) in experimental class higher than the mean score of post-test (59.22) in control class. The value of t-test (5.698) was higher than t-table (1.994). Therefore, Ho was rejected and Ha was accepted. Through a comparative quantitative technique that uses a t-test, the study concluded that there were significant different mean score between students who are tough through anagram game and students who are tough without anagram game.Keyword: Vocabulary; Anagram game; Students’ vocabulary score
The Impact of Mobile-Assisted Language Learning (MALL) on Students’ Vocabulary Mastery Agustiah, Raiyan Ayu; Mariyani, Husna; Khotimah, Rani Nurul
JUPE : Jurnal Pendidikan Mandala Vol 10, No 4 (2025): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i4.9618

Abstract

In an increasingly mobile and connected world, integrating mobile-assisted language learning (MALL) into English vocabulary instruction offers promising avenues for enhancing learners’ lexical competence. This study investigates the effect of MALL on students’ vocabulary mastery in an EFL (English as a Foreign Language) context. A quasi-experimental design was employed with 60 secondary school students divided into experimental (MALL) and control (traditional instruction) groups. Vocabulary pre-test and post-tests were administered. Additionally, questionnaire data on learner attitudes and self-regulatory capacity were collected. Results indicated that the MALL group significantly outperformed the control group in vocabulary gains. Learners reported higher motivation, autonomy, and perceived utility of mobile tools. Implications for teaching practice and suggestions for further research are discussed.